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	<title>Comments on: How can the next Zelda game dethrone Ocarina of Time?</title>
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		<title>By: Ryanne</title>
		<link>http://www.vgarabia.com/2009/08/21/how-can-the-next-zelda-game-dethrone-ocarina-of-time/comment-page-1/#comment-783</link>
		<dc:creator>Ryanne</dc:creator>
		<pubDate>Fri, 25 Sep 2009 18:00:26 +0000</pubDate>
		<guid isPermaLink="false">http://www.vgarabia.com/?p=1459#comment-783</guid>
		<description>You have a good point.....adding voices to the game would make it more epic and as you said it is also important that Link stay silent and that the game keep a certane amout of darkness, but a strong storyline is also very important......what&#039;s the fun of a game if you have the whole thing figured out half way through?</description>
		<content:encoded><![CDATA[<p>You have a good point&#8230;..adding voices to the game would make it more epic and as you said it is also important that Link stay silent and that the game keep a certane amout of darkness, but a strong storyline is also very important&#8230;&#8230;what&#8217;s the fun of a game if you have the whole thing figured out half way through?</p>
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		<title>By: Zelda master</title>
		<link>http://www.vgarabia.com/2009/08/21/how-can-the-next-zelda-game-dethrone-ocarina-of-time/comment-page-1/#comment-666</link>
		<dc:creator>Zelda master</dc:creator>
		<pubDate>Wed, 16 Sep 2009 04:21:16 +0000</pubDate>
		<guid isPermaLink="false">http://www.vgarabia.com/?p=1459#comment-666</guid>
		<description>but anyways zelda is the worlds greatest game. minus wind waker.... whatta disgrace that was....</description>
		<content:encoded><![CDATA[<p>but anyways zelda is the worlds greatest game. minus wind waker&#8230;. whatta disgrace that was&#8230;.</p>
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		<title>By: Zelda master</title>
		<link>http://www.vgarabia.com/2009/08/21/how-can-the-next-zelda-game-dethrone-ocarina-of-time/comment-page-1/#comment-622</link>
		<dc:creator>Zelda master</dc:creator>
		<pubDate>Sun, 13 Sep 2009 18:43:06 +0000</pubDate>
		<guid isPermaLink="false">http://www.vgarabia.com/?p=1459#comment-622</guid>
		<description>ok. the rpg idea is total shit. i like zelda because its a sandbox style game like gta, but with a medieval twist, and the whole leveling up would fuck up the game, because if you stay the same level thru the game, then the person playing has to develop their own skill as the bosses get harder, as opposed to the character leveling up, and then the bosses all seem like the same difficulty.</description>
		<content:encoded><![CDATA[<p>ok. the rpg idea is total shit. i like zelda because its a sandbox style game like gta, but with a medieval twist, and the whole leveling up would fuck up the game, because if you stay the same level thru the game, then the person playing has to develop their own skill as the bosses get harder, as opposed to the character leveling up, and then the bosses all seem like the same difficulty.</p>
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		<title>By: roonil_wazlib</title>
		<link>http://www.vgarabia.com/2009/08/21/how-can-the-next-zelda-game-dethrone-ocarina-of-time/comment-page-1/#comment-550</link>
		<dc:creator>roonil_wazlib</dc:creator>
		<pubDate>Fri, 04 Sep 2009 12:38:34 +0000</pubDate>
		<guid isPermaLink="false">http://www.vgarabia.com/?p=1459#comment-550</guid>
		<description>Yes! The next Zelda definitly needs a full orchestral soundtrack, with a wide range of ethnic instruments and choir and everything!
But dude, the music tracks that you posted where both midi-files:P</description>
		<content:encoded><![CDATA[<p>Yes! The next Zelda definitly needs a full orchestral soundtrack, with a wide range of ethnic instruments and choir and everything!<br />
But dude, the music tracks that you posted where both midi-files:P</p>
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		<title>By: Heroine of Time</title>
		<link>http://www.vgarabia.com/2009/08/21/how-can-the-next-zelda-game-dethrone-ocarina-of-time/comment-page-1/#comment-523</link>
		<dc:creator>Heroine of Time</dc:creator>
		<pubDate>Tue, 01 Sep 2009 02:38:09 +0000</pubDate>
		<guid isPermaLink="false">http://www.vgarabia.com/?p=1459#comment-523</guid>
		<description>I think the magic of Zelda rests within a couple of things:
-the enchanting music
-the engrossing plot
-the medieval timeframe
-the actors&#039; silence
-the freestyle battle design.

That being said, I think that giving Zelda a more RPG-ish feel will ruin the Zelda games we&#039;ve all come to know and love. I think the freestyle action fighting like in OoT/TP was pretty good.

Asides that, I completely agree with the darker plot. I mean, we can&#039;t feel any pressure anymore. Okay, sure, Zant&#039;s turned all the Twilis into big ugly things, so what&#039;s the rush? I think Majora&#039;s Mask was the darkest: Moon&#039;s gonna fall, you have 72 hours to break a curse, get some masks, beat some zombies, and stop the moon from falling and destroying everything. OoT comes second, like you said, with the &quot;I feel like the world&#039;s sorry state rests on my shoulders&quot; thing.

Then... The difficulty. I think... Majora&#039;s Mask was the hardest out of all 3D Zelda games. Dunno who, it just was. Twilight Princess was too easy. I think they should make bosses more complex, enemies harder to defeat, and most of all, lots of useless sidequests that make it SEEM like the game is harder.... (I was kidding about the last one).

Then, the Voice Acting. I think VA&#039;s would just ruin the Zelda &quot;feel&quot; we&#039;re all used to, because when the game is silenced, you can put yourself in the Hero&#039;s place, and think out loud what you would&#039;ve said in his place. If there is a text, or VA&#039;s, there are less openings to all the things the Link could say. I think silence is okay, because it gives you more things to think about, and gives the game some deeper feelings.

Sides that, I&#039;m completely with the thought of having more open endings. Maybe even go as to having multiple endings possible? Or at least have something else than the usual &quot;realize you&#039;re a Hero, save a Princess, save a land, defeat an Evil King, get the Princess, and BOOM, game&#039;s over.&quot; sequence. I mean, Majora&#039;s Mask and TP were variants, and OoT had spectacular twists to the cliche plot, but maybe they could alter Link&#039;s goal a bit? Not just &quot;Saving the Princess, Beating the Dark Lord&quot;...

As for soundtracks, I don&#039;t really mind, because time after time, Legend of Zelda has surprised and enchanted me with many new and creative melodies that engrossed me deep and led me to do many things. The magic of Zelda is partly int he music, and I think... They should keep at what they do best.

That&#039;s what I think, anyhow. Let&#039;s see if our expectations will come true in the next Zelda games to come.

~Heroine of Time</description>
		<content:encoded><![CDATA[<p>I think the magic of Zelda rests within a couple of things:<br />
-the enchanting music<br />
-the engrossing plot<br />
-the medieval timeframe<br />
-the actors&#8217; silence<br />
-the freestyle battle design.</p>
<p>That being said, I think that giving Zelda a more RPG-ish feel will ruin the Zelda games we&#8217;ve all come to know and love. I think the freestyle action fighting like in OoT/TP was pretty good.</p>
<p>Asides that, I completely agree with the darker plot. I mean, we can&#8217;t feel any pressure anymore. Okay, sure, Zant&#8217;s turned all the Twilis into big ugly things, so what&#8217;s the rush? I think Majora&#8217;s Mask was the darkest: Moon&#8217;s gonna fall, you have 72 hours to break a curse, get some masks, beat some zombies, and stop the moon from falling and destroying everything. OoT comes second, like you said, with the &#8220;I feel like the world&#8217;s sorry state rests on my shoulders&#8221; thing.</p>
<p>Then&#8230; The difficulty. I think&#8230; Majora&#8217;s Mask was the hardest out of all 3D Zelda games. Dunno who, it just was. Twilight Princess was too easy. I think they should make bosses more complex, enemies harder to defeat, and most of all, lots of useless sidequests that make it SEEM like the game is harder&#8230;. (I was kidding about the last one).</p>
<p>Then, the Voice Acting. I think VA&#8217;s would just ruin the Zelda &#8220;feel&#8221; we&#8217;re all used to, because when the game is silenced, you can put yourself in the Hero&#8217;s place, and think out loud what you would&#8217;ve said in his place. If there is a text, or VA&#8217;s, there are less openings to all the things the Link could say. I think silence is okay, because it gives you more things to think about, and gives the game some deeper feelings.</p>
<p>Sides that, I&#8217;m completely with the thought of having more open endings. Maybe even go as to having multiple endings possible? Or at least have something else than the usual &#8220;realize you&#8217;re a Hero, save a Princess, save a land, defeat an Evil King, get the Princess, and BOOM, game&#8217;s over.&#8221; sequence. I mean, Majora&#8217;s Mask and TP were variants, and OoT had spectacular twists to the cliche plot, but maybe they could alter Link&#8217;s goal a bit? Not just &#8220;Saving the Princess, Beating the Dark Lord&#8221;&#8230;</p>
<p>As for soundtracks, I don&#8217;t really mind, because time after time, Legend of Zelda has surprised and enchanted me with many new and creative melodies that engrossed me deep and led me to do many things. The magic of Zelda is partly int he music, and I think&#8230; They should keep at what they do best.</p>
<p>That&#8217;s what I think, anyhow. Let&#8217;s see if our expectations will come true in the next Zelda games to come.</p>
<p>~Heroine of Time</p>
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		<title>By: Lucian</title>
		<link>http://www.vgarabia.com/2009/08/21/how-can-the-next-zelda-game-dethrone-ocarina-of-time/comment-page-1/#comment-465</link>
		<dc:creator>Lucian</dc:creator>
		<pubDate>Sat, 22 Aug 2009 19:12:50 +0000</pubDate>
		<guid isPermaLink="false">http://www.vgarabia.com/?p=1459#comment-465</guid>
		<description>I agree with all except the last one. They tried a level system with Zelda before, and it didn&#039;t work. Zelda is Action Adventure, not an RPG. In a game like Zelda, the ability to level Link up will just make the game either a. easier, since you can just go out and level grind to beat bosses or b. more tedious, because you would have to level grind before each over-powered boss.

And as for the Voice acting, I agree as long as there are good voice actors. Bad voice acting can truly ruin a game for many people. Hell, I have a friend that refuses to play Final Fantasy X because of it&#039;s god-awful voice acting, and Sonic the Hedgehog&#039;s voice acting makes ears bleed. Yes to GOOD voice acting, but if you have bad voice actors, it can ruin the game for many people, no matter how good the game is.</description>
		<content:encoded><![CDATA[<p>I agree with all except the last one. They tried a level system with Zelda before, and it didn&#8217;t work. Zelda is Action Adventure, not an RPG. In a game like Zelda, the ability to level Link up will just make the game either a. easier, since you can just go out and level grind to beat bosses or b. more tedious, because you would have to level grind before each over-powered boss.</p>
<p>And as for the Voice acting, I agree as long as there are good voice actors. Bad voice acting can truly ruin a game for many people. Hell, I have a friend that refuses to play Final Fantasy X because of it&#8217;s god-awful voice acting, and Sonic the Hedgehog&#8217;s voice acting makes ears bleed. Yes to GOOD voice acting, but if you have bad voice actors, it can ruin the game for many people, no matter how good the game is.</p>
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		<title>By: masterlinkace</title>
		<link>http://www.vgarabia.com/2009/08/21/how-can-the-next-zelda-game-dethrone-ocarina-of-time/comment-page-1/#comment-463</link>
		<dc:creator>masterlinkace</dc:creator>
		<pubDate>Sat, 22 Aug 2009 13:02:08 +0000</pubDate>
		<guid isPermaLink="false">http://www.vgarabia.com/?p=1459#comment-463</guid>
		<description>i think that most of these are very good suggestions, like i think that there should be voice acting, apart from for link, just keep that at his yelling and screaming, i mean they did it with metroid prime, why not zelda? it might just help to immerse the player that bit more, and maybe give more menace to gannondorf/ whatever else is the main bad guy in the game. however i disagree with the darker storyline, i think they tried that with both majora&#039;s mask, and with twilight princess, and quite frankly, wind waker beats both of them, so i dont think that the storyline has to be dark, maybe to the extent ocarina of time was, but not any more than that, because i felt that MM and TP took the darkness a bit too far. Also, i would love to see a more challenging zelda game, but in the right mechanics, i think that majora&#039;s mask was the most difficult, (also you could do things in more than one way in majora&#039;s mask) but i think they tried to make it harder and more replayable through the 3-day system, which i think is one of the worst ideas to ever go into a zelda game, i mean yeh, there were plenty of boss fights, but it was just repeats of ones i had already beaten. it felt like they just added it in to increase play time, and it felt quite lazy tbh. one thing i did love about majora&#039;s mask though, was being able to play as four different links, each with thier own abilities, i mean you can&#039;t not love zora link, with his fish guitar. i just wish that they would do multiple character variations to play as, well apart from being a wolf, that sucked, i hated all the wolf parts in twilight princess. but if they either did another time travelling game, where you could be several different aged links, i think that would be cool, or just transforming link every now and then into something like a goron/zora link etc.
also nnot too sure about the whole level system, im not sure if that would work for a zelda title, but i think there should be a way of uprgrading items, and armour etc. and thats another thing, bring back the multiple swords, shields, tunics and boots, it was well cool in ocarina of time, it almost felt like you were customising link to make him look what you want him to, apart from the hover boots making you slide everywhere, lol, best boots ever.
but i would love to see a proper open ended zelda game which gave you loads of sidequests etc to do around hyrule, which should never be like wind waker again, it was far to spread out, and most of the islands were tiny anyway, i just want to see, one, or a few, huge land masses, not loads of tiny ones. but i do love the idea of a fully orchastrated, more RPG like, open ended zelda.</description>
		<content:encoded><![CDATA[<p>i think that most of these are very good suggestions, like i think that there should be voice acting, apart from for link, just keep that at his yelling and screaming, i mean they did it with metroid prime, why not zelda? it might just help to immerse the player that bit more, and maybe give more menace to gannondorf/ whatever else is the main bad guy in the game. however i disagree with the darker storyline, i think they tried that with both majora&#8217;s mask, and with twilight princess, and quite frankly, wind waker beats both of them, so i dont think that the storyline has to be dark, maybe to the extent ocarina of time was, but not any more than that, because i felt that MM and TP took the darkness a bit too far. Also, i would love to see a more challenging zelda game, but in the right mechanics, i think that majora&#8217;s mask was the most difficult, (also you could do things in more than one way in majora&#8217;s mask) but i think they tried to make it harder and more replayable through the 3-day system, which i think is one of the worst ideas to ever go into a zelda game, i mean yeh, there were plenty of boss fights, but it was just repeats of ones i had already beaten. it felt like they just added it in to increase play time, and it felt quite lazy tbh. one thing i did love about majora&#8217;s mask though, was being able to play as four different links, each with thier own abilities, i mean you can&#8217;t not love zora link, with his fish guitar. i just wish that they would do multiple character variations to play as, well apart from being a wolf, that sucked, i hated all the wolf parts in twilight princess. but if they either did another time travelling game, where you could be several different aged links, i think that would be cool, or just transforming link every now and then into something like a goron/zora link etc.<br />
also nnot too sure about the whole level system, im not sure if that would work for a zelda title, but i think there should be a way of uprgrading items, and armour etc. and thats another thing, bring back the multiple swords, shields, tunics and boots, it was well cool in ocarina of time, it almost felt like you were customising link to make him look what you want him to, apart from the hover boots making you slide everywhere, lol, best boots ever.<br />
but i would love to see a proper open ended zelda game which gave you loads of sidequests etc to do around hyrule, which should never be like wind waker again, it was far to spread out, and most of the islands were tiny anyway, i just want to see, one, or a few, huge land masses, not loads of tiny ones. but i do love the idea of a fully orchastrated, more RPG like, open ended zelda.</p>
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		<title>By: Kenny</title>
		<link>http://www.vgarabia.com/2009/08/21/how-can-the-next-zelda-game-dethrone-ocarina-of-time/comment-page-1/#comment-458</link>
		<dc:creator>Kenny</dc:creator>
		<pubDate>Sat, 22 Aug 2009 05:55:53 +0000</pubDate>
		<guid isPermaLink="false">http://www.vgarabia.com/?p=1459#comment-458</guid>
		<description>I think another important thing for the next Zelda game to have is a more streamlined interface.

First and foremost, the HUD in Twilight Princess bugged the heck out of me. It took up about half of the screen, giving me almost no room to look around. There should at least be an option to let you take things off the HUD if you want.

But to aid in this effort, I want the gameplay simplified. The other thing about Twilight Princess that got on my nerves was the insane number of gameplay mechanics: horse riding, wolf form, and the dozens upon dozens of items, just to name a few. It just created a really schizophrenic and almost scripted game, taking the fun out of experimenting and exploring. I want the next game to focus on just one gameplay aspect instead of incorporating dozens.</description>
		<content:encoded><![CDATA[<p>I think another important thing for the next Zelda game to have is a more streamlined interface.</p>
<p>First and foremost, the HUD in Twilight Princess bugged the heck out of me. It took up about half of the screen, giving me almost no room to look around. There should at least be an option to let you take things off the HUD if you want.</p>
<p>But to aid in this effort, I want the gameplay simplified. The other thing about Twilight Princess that got on my nerves was the insane number of gameplay mechanics: horse riding, wolf form, and the dozens upon dozens of items, just to name a few. It just created a really schizophrenic and almost scripted game, taking the fun out of experimenting and exploring. I want the next game to focus on just one gameplay aspect instead of incorporating dozens.</p>
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		<title>By: Ahmad Dajani</title>
		<link>http://www.vgarabia.com/2009/08/21/how-can-the-next-zelda-game-dethrone-ocarina-of-time/comment-page-1/#comment-455</link>
		<dc:creator>Ahmad Dajani</dc:creator>
		<pubDate>Sat, 22 Aug 2009 04:32:09 +0000</pubDate>
		<guid isPermaLink="false">http://www.vgarabia.com/?p=1459#comment-455</guid>
		<description>@ EmeraldDragon

When I talked about adding some RPG elements in the next Zelda, that doesn&#039;t mean turning the battle system to turned-based. They have to leave the battle system ( free-roaming) and as I said, let them add a level up system like the one in Fable. Bioshock have some RPG elements(upgrading plasmids), COD 4 have some RPG elements (perks). It will give more depth to the gameplay and to the combat in particular. Upgrading and leveling up are the RPG elements I want to see in the next Zelda.</description>
		<content:encoded><![CDATA[<p>@ EmeraldDragon</p>
<p>When I talked about adding some RPG elements in the next Zelda, that doesn&#8217;t mean turning the battle system to turned-based. They have to leave the battle system ( free-roaming) and as I said, let them add a level up system like the one in Fable. Bioshock have some RPG elements(upgrading plasmids), COD 4 have some RPG elements (perks). It will give more depth to the gameplay and to the combat in particular. Upgrading and leveling up are the RPG elements I want to see in the next Zelda.</p>
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		<title>By: Ibrahim</title>
		<link>http://www.vgarabia.com/2009/08/21/how-can-the-next-zelda-game-dethrone-ocarina-of-time/comment-page-1/#comment-453</link>
		<dc:creator>Ibrahim</dc:creator>
		<pubDate>Sat, 22 Aug 2009 03:03:48 +0000</pubDate>
		<guid isPermaLink="false">http://www.vgarabia.com/?p=1459#comment-453</guid>
		<description>I totally agree with the orchestrated music and making the game harder, specially the enemies, the puzzles are good as they are, in Twilight Princess, there were a couple of challenging puzzles. 

I totally disagree with adding RPG elemets to the game, cuz it will simply change the whole genre of the game and I don&#039;t want a drastic change in Zelda games, their good as they are. I also disagree with adding the voice acting, I just don&#039;t want to take out the unique feeling from the game, I don&#039;t mind if they added more grunts and moans to the characters thou.  The last point that I really really disagree with is making the game darker, a Zelda game is a magical experience, one that you would enjoy and be  mesmerized with, I really hated the twilight and darkness stuff in TP, on ther other hand I was really fascinated by the experience I had with Wind Waker and Phantom Hourglass, it&#039;s bright not dark, but it&#039;s sensational. 

I would like to add one more thing that I would like to see in the next Zelda game, I&#039;d like them to make it more story-driven and both Zelda and Ganondorf play a big part in the story, and not just get squeezed forcibly in the story just to please the fans, also I would like the story to unfold the truth about some gaps in the history of Hyrule and the triforce, these things are integral to the zelda franchise and would make an epic story that will not feel like a filler story such as the case with TP. 

Sorry that I let my fanboyism get the best of me, but the criteria that Nintendo is following now with the casual gamers, makes me really frustrated cuz they&#039;re forgeting us.</description>
		<content:encoded><![CDATA[<p>I totally agree with the orchestrated music and making the game harder, specially the enemies, the puzzles are good as they are, in Twilight Princess, there were a couple of challenging puzzles. </p>
<p>I totally disagree with adding RPG elemets to the game, cuz it will simply change the whole genre of the game and I don&#8217;t want a drastic change in Zelda games, their good as they are. I also disagree with adding the voice acting, I just don&#8217;t want to take out the unique feeling from the game, I don&#8217;t mind if they added more grunts and moans to the characters thou.  The last point that I really really disagree with is making the game darker, a Zelda game is a magical experience, one that you would enjoy and be  mesmerized with, I really hated the twilight and darkness stuff in TP, on ther other hand I was really fascinated by the experience I had with Wind Waker and Phantom Hourglass, it&#8217;s bright not dark, but it&#8217;s sensational. </p>
<p>I would like to add one more thing that I would like to see in the next Zelda game, I&#8217;d like them to make it more story-driven and both Zelda and Ganondorf play a big part in the story, and not just get squeezed forcibly in the story just to please the fans, also I would like the story to unfold the truth about some gaps in the history of Hyrule and the triforce, these things are integral to the zelda franchise and would make an epic story that will not feel like a filler story such as the case with TP. </p>
<p>Sorry that I let my fanboyism get the best of me, but the criteria that Nintendo is following now with the casual gamers, makes me really frustrated cuz they&#8217;re forgeting us.</p>
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