FORZA III Damage system looks too OLD!

Posted by Bawaleez On September - 26 - 2009

First of all I want to make it clear that I’m a big fan of Forza series and here at VGarabia.com we always tried to pass every single peace of info we managed to get about the long-awaited racing simulation master piece.
 

Now that the Demo version is available to everyone, we would like to put the microscope on one of the most important aspects in any racing simulation game, Damages & Crashes.

 

We all know that Forza is a racing simulation game and it’s far away from being anything near an arcade game so when we talk about crashes and damages systems we won’t compare the game with Burnout Paradise or anything like it.

 

damage 2
 

After I played FORZAIII demo more than 10 times, something weird caught my attention in the damage system, and I will not hide that I felt a certain dissatisfaction with the size of development and improvement that happened since FORZAII.

 

FORZAII was characterized by the unique damage system it had at that time, but that was in 2007 and what was “unique” before is simply “Not enough” right now specially after we experienced games like GRID and DIRT 2 and they both offer a much deeper damage system than the one in FORZAIII demo, it’s obvious that FORZAIII improved so much in so many aspects, but I think they didn’t pay enough attentions to the damage system.

 

You can simply try to test the demo yourself, and I think you will probably notice the following:

 

- You crash head on into another car and all what you will see is paint scratches!
- You hit the rear right light in the car in front of you then the other one simply broke even you didn’t touch it.
- Any accident no matter how awful it is, can’t affect the length of the chassis.
- Lights sometimes survive a huge direct hit, while they may be broke in a silly indirect collision.

 
Well, don’t call me a GT5 fan, I think you better call me a disappointed FORZAIII fan who is affected by every minor fail in the game -not to mention that I didn’t notice any gear shifting animation- maybe it’s my fault because I thought the game will be just PERFECT, but simply it isn’t, and I can say that GT5 “Destructio Derby” footage are not that bad after all!

 

FORZAII Demo Damage footage back in 2007, I don’t think that FORZAIII improved alot!

 


 
FORZAIII Damage footage:
 

 
 




36 Responses so far
  1. avatar cvfb Said,

    forza AND gt5 are both disappointing with damage, at least gt5 has time to add deformation and scratches but its too late for forza to give us something realistic

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    Posted on September 26th, 2009 at 6:17 am

  2. avatar Alaa Said,

    I always noticed that in Forza 2 haven’t tried the demo for 3 yet, but seems they didn’t improve in that aspect, but i am glad to hear that someone beside me take notice of it.

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    Posted on September 26th, 2009 at 6:22 am

  3. avatar LordCancer Said,

    I too noticed the limited damage cars take. in one video a car flips over and back on its wheels with barely any damage and keeps going. I’m uncertain how I feel about that, on one hand I certainly noticed it but on another I really don’t like seeing my car smashed up or totaled.

    For me though one of the big perks of forza 3 is the cockpit view, it’s my preferred view point in racing games so to have 400 car interiors modeled, for me, is a fair trade for some of the other short comings.

    I am still excited to play the game.

    VA:F [1.9.13_1145]
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    Posted on September 26th, 2009 at 7:40 am

  4. avatar Death Eater Said,

    Has it ever occurred t you guys that Car manufactures limit the amount of damage allowed to be shown?
    There is a-lot of politics behind games, especially when non-fictional brands are involved.

    Trust me on this… Thats all im saying.

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    Posted on September 26th, 2009 at 7:58 am

  5. avatar haha Said,

    ..That was it?

    Pathetic!

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    Posted on September 26th, 2009 at 7:59 am

  6. avatar DIRK Said,

    While I agree the damage modeling isn’t up to par with even DiRT 1 it is consistent in that it affects all cars and not just 170 like GT 5. That 170 number was stated in interviews with Polophony Digital. In addition I was able to actually role another vehicle when I hit it head on as well as removing the bumpers and crumpling the hood when the car was upside down. There is also 3 difficulty settings to the damage modeling, which so far hasn’t been mentioned here. What level did the article writer use: “Cosmetic, Limited, or Realistic?”

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    Posted on September 26th, 2009 at 9:23 am

  7. avatar Alaa Abdelhaq Said,

    Forza 2 damage is even better!!!
    GT on PS2 had a better damage effects :D

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    Posted on September 26th, 2009 at 10:29 am

  8. avatar FORZAFOREVA Said,

    I’ll give them that this is a DEMO. As stated above. But after all the cocky shit talking the dev team did at E3 I hope they get their asses handed to them by GT5. Goes to show talking shit just shows your insecure. Not too mention if you look at the actual teams developing the two games one is clearly taken more seriously and done right vs. the Turn 10 idealisms of contracting/outsourcing and meeting deadlines to ship. So of coarse in the end GT5 will prove superior it has to do with being owned by a parent company that cares more about numbers and the bottom line than quality of a product and it’s fans. And that my friends is a simple fact.

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    Posted on September 26th, 2009 at 10:56 am

  9. avatar Torpedo Said,

    I don’t know why xbox that are commenting this article keep refering to GT5 which isn’t even mentioned in the article.
    For what I’ve seen about the damage in Forza III, they are very, very poor. Maybe it’s better to have no damage then to have “damage” implemented this way.
    Face the fact: damage in Forza III is weak.

    VA:F [1.9.13_1145]
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    Posted on September 26th, 2009 at 11:10 am

  10. avatar solidsnake Said,

    @ Alaa Abdelhaq

    looool….GT on PS2 doesn’t even have a damage system. Gt 5 on PS3 is going to be the first GT game to feature damage system. And btw Dirt 2 and Grid damage system is the best.

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    Posted on September 26th, 2009 at 11:12 am

  11. avatar Mike Mikey Said,

    I’m sorry, but I don’t understand why anyone would want a realistic damage system in a racing game. The whole point of a simulation racing game is to become good at it, like real racers, which includes not hitting anyone or anything.

    When a racer gets into a collision, it can drop them from the race. Would you really want to be on the last lap of a race only to have the car behind crash into you and have it end right there? Do the proponents of realistic damage want it just for the “cool” factor? Damage = not racing anymore. Why would you put something like that in a racing game?

    The only thing I can argue FOR damage is when you play against real people. This means that you have to have some skill to really be competitive and not just bouncing off the walls on difficult turns (GT5 Prologue). However, those same nitwits are the ones that are going to cause big crashes that disable other people…just for fun.

    Please give me a strong argument for having a realistic damage system. I’ll admit that it’s lame to just bounce off each other like GT games, but if you’re a decent racer, you’ll never really end up in a serious crash anyway. How does this improve gameplay when it prevents you from playing?

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    Posted on September 26th, 2009 at 11:38 am

  12. avatar [confronto lamer] FM3 vs GT5 - Page 134 - Il Forum ufficiale di Multiplayer.it, con discussioni, sondaggi e le ultime informazioni Said,

    [...] [...]

    Posted on September 26th, 2009 at 12:01 pm

  13. avatar [confronto lamer] FM3 vs GT5 - Page 135 - Il Forum ufficiale di Multiplayer.it, con discussioni, sondaggi e le ultime informazioni Said,

    [...] [...]

    Posted on September 26th, 2009 at 12:11 pm

  14. avatar Bawaleez Said,

    @Mike Mikey

    “if you’re a decent racer, you’ll never really end up in a serious crash anyway” man this is not true at all….and if Turn 10 them selves do not understand the importance of having a realistic damage system they wouldn’t do it at all, actually even Polyphony Digital wouldn’t consider it because one of the main reasons why they implemented the damage system is that they don’t want FORZAIII to have such an obvious advantage over there cosset, and you know how much GT series were successful even without a “realistic damage system” .

    Man I think that If you have to do something, then you have to do it right otherwise DON’T DO IT AT ALL!!

    btw I already preordered FORZAIII and the damage issue won’t let me skip it, it’s only a matter of minor disappointment after all that hype from Turn 10 them selves!

    VN:F [1.9.13_1145]
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    Posted on September 26th, 2009 at 12:21 pm

  15. avatar Forza Motorsport 3 [Hype] - Sivu 17 Said,

    [...] [...]

    Posted on September 26th, 2009 at 12:43 pm

  16. avatar m1ndz Said,

    Lol this is my video :)

    awesome, thanks for the feature

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    Posted on September 26th, 2009 at 1:17 pm

  17. avatar Il Natal Said,

    [...] [...]

    Posted on September 26th, 2009 at 1:21 pm

  18. avatar Bawaleez Said,

    @m1ndz

    thnx mate ;)

    VN:F [1.9.13_1145]
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    Posted on September 26th, 2009 at 3:27 pm

  19. avatar kalikid Said,

    @solid snake
    u ever heard of “sarcasm” esp when it’s so obvious???… anywho… well what this article and what many “racing simulators” enthusiasts are trying to say is that they want to racing simulators to… well.. simulate all aspects of racing! whether a car’s acceleration is affected by inclines, torque, and body weight, suspension tuning for soft/hard handling, and being a skilled driver in order to avoid damage to your quarter million babe magnet (just like in real life, hence the simulation)…not just crash your way to the front like some noob/idiot on a racetrack… that is what people expect in a simulation…right? and just like need for speed:shift, i’m sure they would have the option to have cosmetic damage only or having it affect driving… so u can keep the arcadey feel of bumping off walls and not worrying about it affecting your alignment…. because that’s why people buy racing simulators, for the unrealistic properties of it… yes solid snake…that’s sarcasm…

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    Posted on September 26th, 2009 at 3:32 pm

  20. avatar Bawaleez Said,

    @kalikid

    Are you sure that u r repling on solidsnake?

    VN:F [1.9.13_1145]
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    Posted on September 26th, 2009 at 3:36 pm

  21. avatar Tonylion Said,

    I think i noticed also that the Damaged wasnt that great, but i prefer to think that this is only a Demo. And that the final game would be different. i hope im right, if not then a big dissapoinment.

    VA:F [1.9.13_1145]
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    Posted on September 26th, 2009 at 3:49 pm

  22. avatar [confronto lamer] FM3 vs GT5 - Page 136 - Il Forum ufficiale di Multiplayer.it, con discussioni, sondaggi e le ultime informazioni Said,

    [...] [...]

    Posted on September 26th, 2009 at 9:22 pm

  23. avatar manny Said,

    I think the simulation damage wasn’t turned on, That’s what it was like in forza two with the simulation damage turned off

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    Posted on September 26th, 2009 at 9:45 pm

  24. avatar Alaa Abdelhaq Said,

    @manny I dont think there is such option in the game! it would be stupid to have such option!

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    Posted on September 26th, 2009 at 11:45 pm

  25. avatar GateCrasherVI Said,

    you tools, what do you want? “Your car is too damaged to continue the race.” to pop up and start over the 300 lap endurance you were kicking the life out of?

    its not important how damage LOOKS. its how it effects the drivability of the car. if you want chunks of chassis to come off and it to burst into flames…play something else. its a RACING game, not a destruction game. i don’t want my cars to stop driving. at what point do we stop changing our digital oil and wiper blades and say “Wait…i wanted to have FUN with this.”

    damage VISUALS is a different story. yes F3 may be lacking in VISUAL damage. but thats aesthetic. its like all the 12 yr olds saying ultimate mortal kombat 3 was better because of the graphix… *sigh* i’m so tired of that, in this day and age some of the worst games i’ve ever played on the new generation consoles have at least if nothing else been at least minimally impressive visually.

    the whole “GT has more time to become better” is such a cop-out. same thing can be said for forza 13, and final fantasy 82, at least they have more time to be programmed better for their far superior console. and i’m a die hard GT fan who loves to play forza as well… i just can’t stand ignorant biased.

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    Posted on September 27th, 2009 at 12:10 am

  26. avatar Jim Said,

    yoda says: a little silly fanboi rant this article seems to be.

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    Posted on September 27th, 2009 at 1:00 am

  27. avatar John Said,

    The car companies are the ones limiting the amount of damage. Why should Turn 10 focus on something it can’t change?

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    Posted on September 27th, 2009 at 1:06 am

  28. avatar TGR Said,

    FIXED ;)

    While damage is cool in a game, I don’t believe it is that important. With that being said, I will say that from playing the demo, Forza 3 does not seem much different than Forza 2. The handling seems a bit tighter. The cars look a bit nicer. The in-car camera view is cool, although it’s been done before. I really didn’t see anything special that would convince me to no longer play my copy of Forza 2, and play Forza 3 instead.

    WIth Burnout like you mentioned, and games like BLUR and Split Second coming out.. the familiar ‘racing sim’ like Forza and Gran Turismo is starting to feel boring and outdated. It’s been done before and I’m really not sure how it can be improved upon. I think racing sims like these games are as good as they’re going to get.

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    Posted on September 27th, 2009 at 5:28 am

  29. avatar Ic3man36O Said,

    Seriously? The advancement of damage to real life manufactured cars is up to the CAR MANUFACTURERS!!! Do you even know how hard it was for Turn 10 to get EVERY SINGLE car manufacturer to approve for their cars to roll over?? To “down” the game developer because of something they can’t control is very moronic. That’s why GT5 only has damage to a few of their cars: They were denied permission from the car manufacturers. Turn 10 was able to get !400! cars, all with damage, all with rollover, all with customization (that ALSO has to be approved by the car manufacturers).

    The only reason that Burnout, Blur, etc. are able to have more extensive damage is because they don’t have any real-life cars. They have fantasy cars so they can damage them all they want without going through car companies.

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    Posted on September 27th, 2009 at 5:44 am

  30. avatar Ic3man36O Said,

    I hope this article is a spoof….or else it’s just ignorant…

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    Posted on September 27th, 2009 at 5:45 am

  31. avatar Bawaleez Said,

    @ Ic3man360

    “The only reason that Burnout, Blur, etc. are able to have more extensive damage is because they don’t have any real-life cars” What about Dirt2!! I think Subaru is a real-life car!

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    Posted on September 27th, 2009 at 5:48 am

  32. avatar GT5 damage applies to all cars | Gamer Limit Said,

    [...] refusal to allow their cars to be damaged so thoroughly? With Forza 3’s damage modelling also coming under fire, I’m going for the latter. You can make up your own mind however by watching a new gameplay [...]

    Posted on September 27th, 2009 at 4:37 pm

  33. avatar ray Said,

    yes, the damage system Is old. i just played the forza 3 demo. as soon as the racing screen appears u can tell right away that the graphics are inferior to gran turismo 5. ill even go as far as saying that they are inferior to project gotham racing 4 and 3 for that matter. the cars have the same old shiny plastic look, the in car view is laughable, and the car damage at times looks like they took a color pencil and drew it out. the environments look like a painting; from the clouds to the mountains. not that gran turismo has the best looking backgrounds either but COME ON!
    bottom line is that gran turismo is king and will always be king.

    VA:F [1.9.13_1145]
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    Posted on September 28th, 2009 at 12:38 am

  34. avatar Damien Knots Said,

    I think GT5 is going to be amazing, but Q1 2010 is a TERRIBLE time to release it. Early 2010 looks so packed I can’t even remember all the AAA titles people will be forced to buy. If anything they should delay it a bit (hey they delayed it this much already, why not some more?) to SUMMER 2010, when NO ONE has anything new to play!

    Free PS3!
    http://www.gamesncs.com/rd_p?p=192108&t=9528&a=13190-splaystation&gift=13190

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    Posted on September 28th, 2009 at 7:27 pm

  35. avatar Parapraxis Said,

    http://translate.google.com/translate?js=y&prev=_t&hl=fr&ie=UTF-8&u=http%3A%2F%2Fwww.jvn.com%2Fjeux%2Farticles%2Finterview-gran-turismo-5-r-eacute-v-eacute-lations-exclusives.html&sl=fr&tl=en&history_state0=

    “BT I have tried the demo yesterday.. It was found that the damage was present but not yet quite realistic because the cars do not deteriorate completely when you hit hard.

    Kazunori Yamauchi : We are still in development and actually, we still have much work on this aspect of the game”

    :)

    GT5 is at 65% according to the devs, this game is going to blow everything else away.

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    Posted on September 28th, 2009 at 10:38 pm

  36. avatar wish you knew Said,

    hey retard the only reason damage sucks is its the demo!!!! they told on there forums that the damage they want to keep secret so that when the real game is out its shocking you cna total the car now and flip it theres alot more with damage but there not revealing it for the demo get your fucking facts right!!!!!!!!!!!

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    Posted on September 29th, 2009 at 5:19 am

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