Here’s how the idea of covering Bayonetta with her own hair was born
Hideki Kamiya is one of the most creative developers in the videogames industry. He is responsible for creating some great franchises such as Okami, Devil May Cry, and Viewtiful Joe. His latest game -Bayonetta- is out now in Japan and it’s gaining a very good reception from the Japanese gamers.

In an interview with Famitsu, Kamiya the director of Bayonetta has explained how the sexy witch design has ended with her hair covering all of her body:
“I had Mari Shimazaki, one of the designers, draw her for me,” the designer said. “She gave me a woman in a full-body black suit with her hair running through her hands. I thought that having black hair and a black outfit would make it hard for the player to see what the character was doing. But I loved that long hair; I could see it flowing in the air as she fought and I wanted to depict that. So we went through lots of minor changes; at one point she had red hair. But at the end of it, we went back to a style that had her hair around her arms, making her look really witch like and from there we said ‘Well, why don’t we just have her hair cover her all the way?’ That was how the current Bayonetta was born.”
You can read the full interview at 1up.com.

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