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Halo: Reach new amazing scans and tons of info

Posted by: Ahmad Dajani 11/Jan/2010
Halo: Reach is one of the most anticipated games of 2010. Gamers and fans of the series are getting anxious to see any new updates regarding Bungie's upcoming smash hit. Today, we have a lot of new amazing scans and info for Halo: Reach to share with you from Game Informer's February issue. Check them out:  
 
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* New details from Bungie.net official forum:  
- Reach will NOT follow the book, Fall of Reach.  
- We play as Spartan IIIs. Jorge is the only Spartan II on the team, and as a result is larger.  
- Carter 259 and Kat 320 are the only members of their original squad.  
- Jorge is a heavy weapons specialist.  
- "Skully" now has a name, Emile 239. He's the silent type of the game.  
- The sniper is called Jun 266. He's thoughtful and taciturn.  
- We can customise the appearance of the Lone Wolf by a small degree.  
- The game is apparently darker than any of the other Halo games, even more so than ODST.  
- Human Insurrectionists are possibly in the game.  
- Bungie have once again made the Covenant more dangerous and frightening, as they were in Halo 1.  
- Covenant soldiers no longer speak English, they speak in their own languages.  
- A new enemy like a Jackal has been introduced, named a "Skirmisher." They are deadly and cunning enemies that attack in packs, and flank secure positions.  
- Graphics have been improved drastically, as proven by in-magazine comparisons.  
- Elites are back, and are more ferocious than ever.  
- Larger scale combat will be in Reach. Where only 20 AI at a time could be on screen in Halo 3, now over 40 AI and 20 vehicles can be present at a time.  
- Scenes are more cinematic.  
- Noble Team splits up at a point in the story, but it seems they soon get back together.  
- Health Bar is back along with energy shield.  
- Single shot rifle like the Halo 2 E3 demo is in the game, named the Designated Marksman Rifle (DRM).  
- Sniper, AR and Magnum make a return. Gun sounds are more realistic.  
- Needler Rifle is in the game, a mid-range headshot capable weapon.  
- Spike Grenades and Flame Grenades are out. Only frags and plasma remain.  
- Helicopter Transport is called the Falcon.  
- Civillian vehicles are now drivable.  
- Fully stealthy gameplay is now possible.  
- Assassinations are possible with a knife by holding down the melee button.  
- Sprinting is now possible through an equipment like mechanic.  
- Spirits, the Covenant drop ship in CE, return in Reach, alongside Phantoms.  
- Grunts look a lot more menacing.  
- Motion Tracker seems compressed, like an oval rather than the Halo 3 circle.  
- Hud is yellow rather than blue.  
- Marines look vaguely like Halo 1 marines.  
- Phantoms now have a flashlight, like the one seen in the ODST announcement trailer.  
- Elites seem taller, and are no longer hunched.  
- All features from Halo 3 (Forge, Theatre, Co-op) make a comeback along with several new ones.  
- We will be shown what Reach looks like before it is destroyed. We will see the levels of destruction progress as we get further through the game, implying the game takes place over a longish period of time.  
 
6 comments
Posted: 12/Jan/2010
the scans look like dogshit ...look more like downgraded resistance 2 http://www.e-imagesite.com/Files2/100_09516100458.jpg even shit looks better than halo reach /halo odst 1.1
Posted: 26/Jan/2010
Wow navid = retard DrPepper atleast above-average graphics Man i am sorry but you need glasses BAD Have you seen the actual screens this is one of the best looking games i have ever seen, the level of detail and shading is amazing with a far more adult flavour then the orginal halo games and you colour me excited. cnt come soon enough for me.
Posted: 12/Jan/2010
Halo: Reach will be amazing. Navid you're one stupid PS3 fanboy.
Posted: 13/Jan/2010
And by the way Solidsnake, Escape from New York is an awesome movie.
Posted: 13/Jan/2010
Navid? What kind of name is that anyway? Sounds like something a couple of married faggots would call their soon-to-be-faggot adopted son. Solidsnake... Now theres an awesome name. Anyways the thing that so far impresses me about Reach is the scale. 40 AI and 20 vehicles at a time! That dwarfs anything other FPS have managed to put together and if you doubled it would rival most RTS games. Plus its doing it with atleast above-average graphics and tried n' true, yet a the same time fresh and spiced up gameplay. Not too mention the shear amount of heavily tested/balance/refined gamemodes available. Reach has got: -Campaign -Multiplayer -Firefight -Forge -Theatre + Super secret awesome new game mode that is yet to be revealed. JESUS FUCKING CHRIST!!! When you all sum it up at once it shatters the very fabric of reality... RECIPE FOR SUCCESS ON A GALACTIC SCALE. And don't call me a fan boy as I believe Halo 3 sucked ass in numerous areas and the same but to a lesser extent with Halo 2. Reach will be like Halo 1 and be completely and utterly state of the art in all areas.
Posted: 13/Jan/2010
@ DrPepper: Yes it is :)