Crysis 2 vs Killzone 3: The truth

Posted by: Ahmad Dajani 21/Mar/2011
I have just completed Crysis 2 on my Xbox360 and what I can tell you right now is Crysis 2 on Xbox360 is easily one of the best looking games of this generation. But now, everyone wants to know how the game stack up against Sony's exclusive FPS Killzone 3 in term of visuals.  
First of all, you have to consider one thing when you compare Killzone 3 and Crysis 2 graphically: Killzone 3 is designed like a corridor shooter while Crysis 2 isn't. Yes, sometimes you will travel through a linear path with cinematic moments, story and dialog in Crysis 2, but when the actual gameplay begins, you will be roaming in wide areas with multiple paths. On the other hand, Killzone 3 stages give the player the illusion of being in large areas, but the fact is: Killzone 3 is linear and feel much narrower compared to Crysis 2. So you have to consider the scale of the stages in each game and the fact that Crysis 2 is rendering more stuff on screen than Killzone 3.  
 
 
 
When you create open areas with state of the art visuals on consoles there is always a cost. Crysis 2 suffer from texture pop in/out and some unstable frame rates. Killzone 3 feel smother and doesn't suffer from texture pop in/out issues.  
One area where Crysis 2 shines over Killzone 3 is in the impressive lighting technology of the Cryengine 3. Crysis 2 lighting effects are the best I have ever seen in a videogame. On top of that, Crysis 2 render more light sources than any game on the market right now. Crysis 2 is leagues beyond everything else out there. I have never seen an engine handle the sheer magnitude of light sources with the ease that Crysis 2 does. Light is coming from everywhere and casting shadows on everything. Search lights from choppers, yellow flames belching from car engines, and explosions from a rocket launch all add their light to the scene. The battlefield becomes chaotic with objects, combatants, and light sources dancing across the screen. Even the aliens eyes cast dynamic lighting. Also, CryEngine 3 is the first real-time graphics engine to implement a global illumination model which means that it simulates light bounce and even uses light propagation volumes to introduce color bounce and indirect lighting.  
Each game has a different anti-aliasing method to get rid of the jaggies. Killzone 3 is using a solution called MLAA while Crysis 2 is implementing temporal AA. Crytek have said that their solution will give better result than Sony's MLAA solution. What I can say right now is Crytek solution is variable. Also, Crysis 2 has bigger and more open environments, which means that Crytek's solution has more edges to smooth out. Also, the darker and less colorful art style of Killzone 3 make the jaggies look less noticeable. In Crysis 2 during the high contrast or bright levels, the jaggies look more noticeable than in Killzone 3. But in darker levels like the ones in Killzone 3, the solution work much better and it would be hard to anyone to notice any jaggies. Which means that sometimes Crytek solution give us the same great results of MLAA and sometimes it doesn't.  
 
 
 
While arguing in which game has better artistic design is debatable, I found the art style of Crysis 2 to be more appealing. Crysis 2 artistic design is more colorful, organic and varied than Killzone 3. When you about to get bored off the great looking foliage, water and buildings in Crysis 2, the game takes you to completely new type of environment.  
To be fair, both games offer some of the best visuals of this generation. Each game look better than the other in various places. But for me, I found myself more amazed by Crysis 2 visuals due to the state of the art visuals, great art style, and varied environments. Also, the campaign mode in Crysis 2 is more fun, much longer, and more repayable than Killzone 3 story mode.  
Take a look below at some screenshots (off screen) I took while playing Crysis 2 on my Xbox360:  
 
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85 comments
Posted: 21/Mar/2011
@Jerk Ass so guess David Fincher shots his movies with dark lightning and few colors because that's what the camera would allow him and it's not because it's an artistic decision, right? and if he could he would filled the screen with colors? is that what you're saying, you moron?
Posted: 21/Mar/2011
I thought this post was very well written and unbiased. Everyone who is bashing this is just being ridiculous. Cryengine 3 is the most advanced gaming engine to date. The fact that it's pulling out such amazing visuals on the Xbox 360 that rival any PS3 exclusive is enough proof of that. It's not like PS3 owners should bitch though since they get the same game. I have played Killzone 3 and I enjoyed it. I own a PS3. I have seen the best the game has to offer in HD just like you people. But I stand by Crysis 2 on this one. I'm not just supporting the Xbox 360 version, I'm supporting all three versions of the game. Crysis 2 has taken the crown in visuals.
Posted: 21/Mar/2011
@ malandra yep cause that's great logic. and you obviously missed the point...artistic direction aside, if they built that same invironment, but added color it would look like ass, retard.
Posted: 21/Mar/2011
Also, I can take a picture and replicate it in a 3D program and if both pictures were black and white...they're indistinguishable. That's why games like Killzone remove color, make's them look more realistic...cept they're boring and dreary. Only goths and emos prefer brown and grey environment over a colorful and bright one.
Posted: 21/Mar/2011
Wow, most of you guys are stupid. Calling him a fanboy then claiming KZ3 is so much better....uhhh that make's you a fanboy. Also having actually worked on 3D Modeling (3DsMax, Rhino, Swift3D) and minored in programming....this guy is absolutely correct. If you read the article and not got your panties in a twist over Killzone 3, maybe you'd learn something.
Posted: 21/Mar/2011
@ gerryd: . "You do know that KZ3 has atmosphere like dust blowing around, smoke flying everywhere and dynamic backgrounds. It also has levels were it snows and areas with big oceans waving all over the place." Crysis 2 has all the fancy visual effects of Killzone 3 and more. Please Play Crysis 2 then comment.
Posted: 21/Mar/2011
this is my question about comparing the 2 games. if your going to compare crysis 2 to killzone 3 then why not do it on a ps3 and not the 360. i mean it makes sense to me to run crysis 2 on the ps3 just like killzone 3.
Posted: 21/Mar/2011
Please play killzone 3 on a ps3 then comment, and leave your fanboysm aside
Posted: 21/Mar/2011
I've finished the Crysis 2 SP last night and I can tell you without any doubt that it does not look as Killzone 3 or Killzone 2, and falls very short of Uncharted 2 or God of War 3 and BTW according to the in-game counter it took 7 and 12 minutes to complete the campaign, just a little more than Killzone 3, and I played on the second difficulty setting (soldier) the fact that Crysis 2 has open areas, more colors, longer story, etc, are just excuses, Killzone 3 as it exist now looks better, plain and simple (just so you know that I played it: there's a mission in the game where you have to kill dozen of soldiers to get to an apartment because of a msg left there that says where the guy who helps you was going to hide and you need to destroy it before soldiers find it, when you get there you have to fight a chopper with your regular rifle)
Posted: 21/Mar/2011
It Seems to me a fanboy article, killzone is lack of a deep story, but it excel in everything else, move , 3D and graphics, and by the way crytek is so great that they send a broken demo to psn....