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	<title>VG Arabia &#187; XBOX 360</title>
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	<link>http://www.vgarabia.com</link>
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		<title>Binary Domain: PS3 vs Xbox360, the first Jap dev to implement MLAA</title>
		<link>http://www.vgarabia.com/2012/02/06/binary-domain-ps3-vs-xbox360-the-first-jap-dev-to-implement-mlaa/</link>
		<comments>http://www.vgarabia.com/2012/02/06/binary-domain-ps3-vs-xbox360-the-first-jap-dev-to-implement-mlaa/#comments</comments>
		<pubDate>Mon, 06 Feb 2012 11:04:25 +0000</pubDate>
		<dc:creator>Ahmad Dajani</dc:creator>
				<category><![CDATA[Previews and Videos]]></category>
		<category><![CDATA[PS3]]></category>
		<category><![CDATA[XBOX 360]]></category>

		<guid isPermaLink="false">http://www.vgarabia.com/?p=9668</guid>
		<description><![CDATA[Binary Domain is an upcoming squad-based third-person shooter under development by the newly formed Ryu ga Gotoku Studio and published by Sega. The game is set in Tokyo in the year 2080 and will feature innovative enemy AI technology. The creator of Binary Domain is Toshihiro Nagoshi, who created the Yakuza video game series. &#160; [...]]]></description>
			<content:encoded><![CDATA[<p>Binary Domain is an upcoming squad-based third-person shooter under development by the newly formed Ryu ga Gotoku Studio and published by Sega.<span id="more-9668"></span> The game is set in Tokyo in the year 2080 and will feature innovative enemy AI technology. The creator of Binary Domain is Toshihiro Nagoshi, who created the Yakuza video game series.<br />
 &nbsp;<br />
According to <a href="http://blog.livedoor.jp/ps360/archives/53481556.html">this </a> Japanese blog comparison, the Xbox360 is implementing 4xMSAA while the PS3 is using MLAA. This is the first time a Japanese developer implement the MLAA technique. While the PS3 look cleaner, the Xbox360 has more stable frame rate during cut-scenes and gameplay segments. Check out the screens below:  </p>
<p> &nbsp;<br />
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<p><a href="http://www.vgarabia.com/wp-content/uploads/2012/02/3822c74d.png"><img src="http://www.vgarabia.com/wp-content/uploads/2012/02/3822c74d.png" alt="" title="3822c74d" width="590" height="180" class="alignnone size-full wp-image-9674" /></a><br />
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<p><a href="http://www.vgarabia.com/wp-content/uploads/2012/02/0b860387.png"><img src="http://www.vgarabia.com/wp-content/uploads/2012/02/0b860387.png" alt="" title="0b860387" width="590" height="180" class="alignnone size-full wp-image-9669" /></a></p>
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<p> &nbsp;<br />
<a href="http://www.vgarabia.com/wp-content/uploads/2012/02/aeaebd18.png"><img src="http://www.vgarabia.com/wp-content/uploads/2012/02/aeaebd18.png" alt="" title="aeaebd18" width="590" height="180" class="alignnone size-full wp-image-9683" /></a><br />
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<p><a href="http://www.vgarabia.com/wp-content/uploads/2012/02/11922960.png"><img src="http://www.vgarabia.com/wp-content/uploads/2012/02/11922960.png" alt="" title="11922960" width="590" height="180" class="alignnone size-full wp-image-9682" /></a><br />
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		<title>Final Fantasy XIII-2 review: On the right track</title>
		<link>http://www.vgarabia.com/2012/02/04/final-fantasy-xiii-2-review-on-the-right-track/</link>
		<comments>http://www.vgarabia.com/2012/02/04/final-fantasy-xiii-2-review-on-the-right-track/#comments</comments>
		<pubDate>Sat, 04 Feb 2012 14:30:16 +0000</pubDate>
		<dc:creator>Ahmad Dajani</dc:creator>
				<category><![CDATA[Featured]]></category>
		<category><![CDATA[PS3]]></category>
		<category><![CDATA[Reviews]]></category>
		<category><![CDATA[Top 5]]></category>
		<category><![CDATA[XBOX 360]]></category>

		<guid isPermaLink="false">http://www.vgarabia.com/?p=9599</guid>
		<description><![CDATA[First of all, let me make one thing perfectly clear: I consider Final Fantasy XIII to be a good game, but not a good RPG. That&#8217;s why many reviewers gave it high scores when the game was released in 2010, despite the game shortcomings. Final Fantasy XIII linearity, the lack of proper towns with real [...]]]></description>
			<content:encoded><![CDATA[<p>First of all, let me make one thing perfectly clear: I consider Final Fantasy XIII to be a good game, but not a good RPG.<span id="more-9599"></span> That&#8217;s why many reviewers gave it high scores when the game was released in 2010, despite the game shortcomings. Final Fantasy XIII linearity, the lack of proper towns with real side quests are some of the issues that made the game an underwhelming experience for RPG fans. Now with the sequel has been released, I have been playing Final Fantasy XIII-2 non-stop. Put aside the silly and sometimes laughable story, the game is really enjoyable and better than its predecessor in many ways.<br />
 &nbsp;<br />
 &nbsp;</p>
<p><a href="http://www.vgarabia.com/wp-content/uploads/2012/02/Final-Fantasy-XIII-2-screenshot.jpg"><img src="http://www.vgarabia.com/wp-content/uploads/2012/02/Final-Fantasy-XIII-2-screenshot.jpg" alt="" title="Final Fantasy XIII-2 screenshot" width="590" height="324" class="alignnone size-full wp-image-9621" /></a><br />
 &nbsp;<br />
 &nbsp;</p>
<p>The game begins with an Epic battle between Lightning and a mysterious character named Caius in a place called Valhalla. During the fight, a mysterious character comes to Valhalla through a time portal. It appears that this mysterious character (called Noel) was praying for a miracle to happen, then suddenly found himself in Valhalla. Lightning expecting his arrival, she grants him the ability to travel through time to find her sister, Serah.<br />
 &nbsp;</p>
<p>Noel travel through time and saves Serah from an enemy ambush and tell her that Lightning sent him to find her. With everyone thinks that Lightning is dead, Serah travels with Noel through time to different times and locations in order to  find out what exactly happened to her sister after the battle with Orphan and the fall of Cocoon.<br />
 &nbsp;</p>
<p>I found the concept of time travel and visiting location in different eras to be interesting. But the game&#8217;s story is too reliant on explaining everything that happens in the game on one word, Paradox. This is a lazy and uninspiring way to tell a story. You will hear &#8216;Paradox&#8217; too many times in the game. The quality of the writing in the dialogues  between  the characters is also average and sometimes Cheesy. You will enjoy the story if you don&#8217;t take it too seriously.<br />
   &nbsp;</p>
<p>The issues that bogged down Final Fantasy XIII are no longer present in the sequel. The linearity of the previous game has been replaced with more open-ended game design. In Final Fantasy XIII-2, you can travel back and forth between new and previously visited locations early in the game, with every area has its own NPCs to interact with to complete side quests. Most of the side quests (if not all) in XIII-2 revolves around delivering items (fetch quests) to NPCs or killing some monsters. Later in the game, new activities will be available to distract players from completing the main story. You can participate in Chocobo races, slot machines and card games.  </p>
<p> &nbsp;<br />
 &nbsp;</p>
<p><a href="http://www.vgarabia.com/wp-content/uploads/2012/02/Final-Fantasy-XIII-2-screenshot-1.jpg"><img src="http://www.vgarabia.com/wp-content/uploads/2012/02/Final-Fantasy-XIII-2-screenshot-1.jpg" alt="" title="Final Fantasy XIII-2 screenshot 1" width="590" height="332" class="alignnone size-full wp-image-9622" /></a><br />
 &nbsp;<br />
 &nbsp;</p>
<p>The great battle system of Final Fantasy XIII has returned in the sequel with some interesting new tweaks and features which make it even more enjoyable this time. You will no longer see the annoying animation when you shift your Paradigm strategy which makes the battles more engaging. In XIII-2, you can capture monsters to fight with you. This new feature give the player another incentive to explore the game&#8217;s world to add more powerful monsters to your party.<br />
 &nbsp;</p>
<p>XIII-2 looks stunning. The main character models are highly detailed and expressive. Some locations look absolutely amazing due to the mesmerizing art direction. The camera work during cut-scenes is excellent. While the game is technically accomplished overall, the game suffers from some frame rate issues.<br />
 &nbsp;</p>
<p>The music in XIII-2 is good, but not memorable. Some of the game&#8217;s music will get stuck in your head while some vocal songs are forgettable and sometimes irritating. Some of the best soundtracks from XIII made a comeback in the sequel, which is lazy and good at the same time. Lazy because I wanted to hear more new and original music, and good because I&#8217;m not a big fan of the vocal songs in the game.<br />
 &nbsp;</p>
<p>It&#8217;s the first time that I felt like playing a Final Fantasy game since Final Fantasy X on the PS2 (XII is a great game, but it doesn&#8217;t feel like a Final Fantasy game). The non-linear structure of the game is a welcome returning addition to the series. The battle system is a blast and hunting monsters to add to your party is fun and exciting. The story has its moments, but it could have been much better if more time was invested in the writing and making the story more believable and exciting. If you are a fan of the series or looking forward to get lost in another great, but flawed RPG, get this game.<br />
 &nbsp;</p>
<p>Score: (8.5/10)<br />
 &nbsp;</p>
]]></content:encoded>
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		<title>The Witcher 2 Xbox360: Stunning new footage</title>
		<link>http://www.vgarabia.com/2012/01/29/the-witcher-2-xbox360-stunning-new-footage/</link>
		<comments>http://www.vgarabia.com/2012/01/29/the-witcher-2-xbox360-stunning-new-footage/#comments</comments>
		<pubDate>Sun, 29 Jan 2012 19:20:13 +0000</pubDate>
		<dc:creator>Ahmad Dajani</dc:creator>
				<category><![CDATA[Previews and Videos]]></category>
		<category><![CDATA[XBOX 360]]></category>

		<guid isPermaLink="false">http://www.vgarabia.com/?p=9591</guid>
		<description><![CDATA[For RPG fans who don&#8217;t have a capable PC rig to play the excellent RPG The Witcher 2, CD Projekt Red is currently hard at work to release an Xbox360 version next April. The video interview below (in polish I think) shows some stunning new footage from the Xbox360 version. Despite some screen tearing, the [...]]]></description>
			<content:encoded><![CDATA[<p>For RPG fans who don&#8217;t have a capable PC rig to play the excellent RPG The Witcher 2, CD Projekt Red is currently hard at work to release an Xbox360 version next April.<span id="more-9591"></span> The video interview below (in polish I think) shows some stunning new footage from the Xbox360 version. Despite some screen tearing, the game really look pretty impressive (especially for a seven years old console).    </p>
<p> &nbsp;<br />
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<p><iframe width="590" height="360" src="http://www.youtube.com/embed/4oMt-jCYgb0?rel=0" frameborder="0" allowfullscreen></iframe></p>
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<p> &nbsp;</p>
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		<title>Kingdoms of Amalur: Reckoning OXM review score</title>
		<link>http://www.vgarabia.com/2012/01/28/kingdoms-of-amalur-reckoning-oxm-review-score/</link>
		<comments>http://www.vgarabia.com/2012/01/28/kingdoms-of-amalur-reckoning-oxm-review-score/#comments</comments>
		<pubDate>Sat, 28 Jan 2012 17:33:14 +0000</pubDate>
		<dc:creator>Ahmad Dajani</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[PC]]></category>
		<category><![CDATA[PS3]]></category>
		<category><![CDATA[XBOX 360]]></category>

		<guid isPermaLink="false">http://www.vgarabia.com/?p=9577</guid>
		<description><![CDATA[In the latest issue of the official Xbox Magazine, the publication reviewed the upcoming EA published RPG Kingdoms of Amalur: Reckoning and gave it a 8.0/10 score. &#160; Here&#8217;s what the reviewer said about game: &#160; + Amalur is a huge world, full of adventure and interesting locations. + Your destiny is yours: you can [...]]]></description>
			<content:encoded><![CDATA[<p>In the latest issue of the official Xbox Magazine, the publication reviewed the upcoming EA published RPG Kingdoms of Amalur: Reckoning and gave it a 8.0/10 score.<span id="more-9577"></span><br />
 &nbsp;</p>
<p>Here&#8217;s what the reviewer said about game:<br />
 &nbsp;</p>
<p>+ Amalur is a huge world, full of adventure and interesting locations.<br />
+ Your destiny is yours: you can mix-and-match the game&#8217;s three classes.<br />
- Blacksmithing isn&#8217;t very valuable; some repetitive quests; good story that could&#8217;ve been better.<br />
? Why does the game&#8217;s exaggerated character design look so much like World of Warcraft?</p>
<p> &nbsp;<br />
The game will be released for the Xbox360, PS3 and PC on February 7, 2012 in the US and February 10, 2012 in Europe.<br />
 &nbsp;<br />
<a href="http://www.neogaf.com/forum/showthread.php?t=460637">Source</a></p>
<p> &nbsp;</p>
]]></content:encoded>
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		<slash:comments>3</slash:comments>
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		<title>The Witcher 2 Xbox360 release date officially announced, new details inside</title>
		<link>http://www.vgarabia.com/2012/01/26/the-witcher-2-xbox360-release-date-officially-announced-new-details-inside/</link>
		<comments>http://www.vgarabia.com/2012/01/26/the-witcher-2-xbox360-release-date-officially-announced-new-details-inside/#comments</comments>
		<pubDate>Thu, 26 Jan 2012 21:10:24 +0000</pubDate>
		<dc:creator>Ahmad Dajani</dc:creator>
				<category><![CDATA[Featured]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[PC]]></category>
		<category><![CDATA[Top 5]]></category>
		<category><![CDATA[XBOX 360]]></category>

		<guid isPermaLink="false">http://www.vgarabia.com/?p=9535</guid>
		<description><![CDATA[CD Projekt has announced the release date for the Xbox360 version of the amazing PC/RPG, The Witcher 2. Titled &#8220;The Witcher 2: Enhanced Edition&#8221; launches worldwide for Xbox 360 on 17th April. &#160; &#160; &#160; &#160; CD Projekt has declared that the upcoming Xbox360 version of the game will be &#8220;the most polished and definitive [...]]]></description>
			<content:encoded><![CDATA[<p>CD Projekt has announced the release date for the Xbox360 version of the amazing PC/RPG, The Witcher 2.<span id="more-9535"></span> Titled &#8220;The Witcher 2: Enhanced Edition&#8221; launches worldwide for Xbox 360 on 17th April.<br />
 &nbsp;<br />
 &nbsp;</p>
<p><a href="http://www.vgarabia.com/wp-content/uploads/2012/01/The-Witcher-2.png"><img src="http://www.vgarabia.com/wp-content/uploads/2012/01/The-Witcher-2.png" alt="" title="The Witcher 2" width="590" height="270" class="alignnone size-full wp-image-9547" /></a><br />
 &nbsp;<br />
 &nbsp;</p>
<p>CD Projekt has declared that the upcoming Xbox360 version of the game will be &#8220;the most polished and definitive version of the game.&#8221;<br />
 &nbsp;</p>
<p>The Xbox360 version will feature many new additions not included in the original PC version of the game:<br />
  &nbsp;</p>
<p>- New CGI intro sequence.<br />
- 33 minutes of new cinematics.<br />
- Four additional hours of gameplay.<br />
- Two new adventures.<br />
- New characters.<br />
- New locations.<br />
- Revamped intelligent camera system.<br />
- New target locking system.<br />
- Improved Character Panel.<br />
- New panels navigation bar.<br />
- More responsive control system.</p>
<p> &nbsp;</p>
<p>For PC gamers who already have the original game, they will be able to get the additional content by downloading a free update on the same day the Xbox360 version get released. The Witcher 2: Enhanced Edition will also be available for PC owners on 17th April. </p>
<p> &nbsp;</p>
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		<title>Ono describes Street Fighter on the next generation of consoles</title>
		<link>http://www.vgarabia.com/2012/01/26/ono-describes-street-fighter-on-the-next-generation-of-consoles/</link>
		<comments>http://www.vgarabia.com/2012/01/26/ono-describes-street-fighter-on-the-next-generation-of-consoles/#comments</comments>
		<pubDate>Thu, 26 Jan 2012 15:49:31 +0000</pubDate>
		<dc:creator>Ahmad Dajani</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[PC]]></category>
		<category><![CDATA[PS3]]></category>
		<category><![CDATA[Wii U]]></category>
		<category><![CDATA[XBOX 360]]></category>

		<guid isPermaLink="false">http://www.vgarabia.com/?p=9523</guid>
		<description><![CDATA[Yoshinori Ono the man behind the Street Fighter games and the upcoming Street Fighter X Tekken has outlined his vision for Street Fighter on the next generation of consoles. His primary goal for the next gen of fighting games is to let the player create his version of the character &#8220;In fighting games, the only [...]]]></description>
			<content:encoded><![CDATA[<p>Yoshinori Ono the man behind the Street Fighter games and the upcoming Street Fighter X Tekken has outlined his vision for Street Fighter on the next generation of consoles.<span id="more-9523"></span> His primary goal for the next gen of fighting games is to let the player create his version of the character &#8220;In fighting games, the only difference between me and you is how good I am. But what I want to do with fighting games from now on is add in that element of customisation, where I can have a Ryu that&#8217;s different than your Ryu, so we can compete on a different level than just our execution.&#8221; he continued &#8220;So in that case it would be like, the Ryu that Yoshinori Ono made is the best, or the Ryu that other guy made sucks. If we could have that interaction between the fans: I&#8217;ve created this great character so why don&#8217;t you come try it, or that guy&#8217;s character he made isn&#8217;t so good. Why isn&#8217;t it that good? If we can get that back and forth between the community and create more dialogue and interaction within the game, that would be the best case scenario.&#8221; </p>
<p> &nbsp;<br />
 &nbsp;</p>
<p><iframe width="590" height="360" src="http://www.youtube.com/embed/U6NUWB91quk?rel=0" frameborder="0" allowfullscreen></iframe><br />
 &nbsp;<br />
 &nbsp;</p>
<p>Ono stated that his vision is doable on the current gen of consoles, and if there is enough feedback from the users he wouldn&#8217;t have to wait for the next gen &#8220;Really it comes down to the ideas and information we have now and the requests of the fans, maybe it wouldn&#8217;t even have to wait until the next generation of consoles. It could be something we could do now.&#8221; He added &#8220;Just for the basics of fighting games, and what we&#8217;ve done until now, the current generation of hardware is more than enough to do what we want to do, you can see with Resident Evil 6, we&#8217;ve got amazing graphics in that game. We&#8217;ve got stylized art in Street Fighter x Tekken.&#8221;<br />
&nbsp;</p>
<p>Ono is satisfied with the power of the current gen of consoles, but he explained that he could improve many things with more powerful consoles &#8220;But I&#8217;m a person that puts a lot of focus and attention to the details of the visuals. Fighting games are great to be spectated. The players enjoy it, but people watching can also enjoy them. With the next generation of hardware we can make things better for the spectator in that sense.&#8221; He continued &#8220;So maybe the guy&#8217;s clothes could get ripped off during the fight. Chun-Li would be like, &#8216;Oh no!&#8217; There are a lot of things we could do with the graphics to make it look better. But in terms of the basics, we already have a lot of the power we need.&#8221;</p>
<p>&nbsp;</p>
<p><a href="http://www.eurogamer.net/articles/2012-01-26-yoshinori-ono-outlines-vision-for-next-gen-street-fighter">Source</a><br />
&nbsp;</p>
]]></content:encoded>
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		<title>Tomb Raider: interesting new details, No WiiU version in the works</title>
		<link>http://www.vgarabia.com/2012/01/26/tomb-raider-interesting-new-details-no-wiiu-version-in-the-works/</link>
		<comments>http://www.vgarabia.com/2012/01/26/tomb-raider-interesting-new-details-no-wiiu-version-in-the-works/#comments</comments>
		<pubDate>Thu, 26 Jan 2012 12:44:19 +0000</pubDate>
		<dc:creator>Ahmad Dajani</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[PC]]></category>
		<category><![CDATA[PS3]]></category>
		<category><![CDATA[Wii U]]></category>
		<category><![CDATA[XBOX 360]]></category>

		<guid isPermaLink="false">http://www.vgarabia.com/?p=9501</guid>
		<description><![CDATA[Crystal Dynamics is working hard on the next installment in the Tomb Raider series. This reboot will emphasizes on the reconstructed origins of the culturally influential lead character, Lara Croft. &#160; &#160; &#160; &#160; CrystalD Community Manager, Megan Marie has answered many questions from the fans about the game on Eidos official forum. He explained [...]]]></description>
			<content:encoded><![CDATA[<p>Crystal Dynamics is working hard on the next installment in the Tomb Raider series.<span id="more-9501"></span> This reboot will emphasizes on the reconstructed origins of the culturally influential lead character, Lara Croft.<br />
&nbsp;<br />
&nbsp;</p>
<p><a href="http://www.vgarabia.com/wp-content/uploads/2012/01/Tomb-Raider-reboot.jpg"><img src="http://www.vgarabia.com/wp-content/uploads/2012/01/Tomb-Raider-reboot.jpg" alt="" title="Tomb Raider reboot" width="590" height="332" class="alignnone size-full wp-image-9510" /></a><br />
&nbsp;<br />
&nbsp;</p>
<p>CrystalD Community Manager, Megan Marie has answered many questions from the fans about the game on Eidos official forum. He explained why the game is taking so long, why there isn&#8217;t a WiiU version in the works and explains some of the game mechanics. Check the whole thing below:<br />
&nbsp;</p>
<p>- What’s a reboot?<br />
&nbsp;</p>
<p> KS: “Tomb Raider is an entirely new game featuring a new Lara Croft. To us ‘reboot’ means that the past Tomb Raider titles (including the settings, story, and characters native to them) exist as isolated experiences and are not related to this new game.”<br />
&nbsp;</p>
<p>- Is Tomb Raider a prequel?<br />
&nbsp;</p>
<p>KS: “While Tomb Raider stars a 21-year-old Lara Croft, it isn’t a prequel to her other adventures. Rather, it’s an origin story with completely new canon (see question above).”<br />
&nbsp;</p>
<p>- Why does Lara have a modern phone in the Turning Point trailer?<br />
&nbsp;<br />
&nbsp;</p>
<p>KS: “The reason Lara has a modern phone in our debut trailer is because Tomb Raider takes place with Lara at age 21 come launch day.”<br />
&nbsp;<br />
&nbsp;</p>
<p>- Will Tomb Raider release simultaneously worldwide?<br />
&nbsp;</p>
<p>KS: “Yes, you can expect a global, simultaneous release!”<br />
&nbsp;</p>
<p>- Why is the lead up till Tomb Raider’s release so long?<br />
&nbsp;</p>
<p>KS: “The reason we’re taking our time with the game is first and foremost to ensure we deliver the quality game fans deserve. Additionally, the longer campaign gives fans and newcomers time to properly digest and acclimate to who this new Lara Croft is. The reimagined game and character are a departure from the legacy franchise, and as such time is needed to properly set the stage from both a narrative and character development standpoint. It will be worth the wait, I promise!”</p>
<p>&nbsp;</p>
<p>- Will there be more Tomb Raider games after this newest release?<br />
&nbsp;</p>
<p>KS: [Laughing] “Let us at least get this one out so you can play and tell us what you think! Of course though, we’re reimagining the entire franchise and this is step one. Enjoy it, play it, and we’ll tell you later what our plan for the future is.” [Transcribed from Crystal Habit Podcast]</p>
<p>&nbsp;</p>
<p>- What platforms is Tomb Raider in development for?<br />
&nbsp;</p>
<p>KS: “Tomb Raider will ship for Xbox 360, PlayStation 3, and PC.”<br />
&nbsp;</p>
<p>- Will we see Tomb Raider on the Wii U or any other Nintendo Platform?<br />
&nbsp;</p>
<p>KS: “At this time no. When we started developing the game we made a conscious decision that it was all about building the game for a platform and making sure the game was specific to that platform. Given that we’ve been working on the game quite a while before Wii U was announced I think it would not be right to try and port it across. If we started building a game for the Wii U we would build it very differently and we would build it with unique functionality.” [Transcribed from Crystal Habit Podcast]</p>
<p>&nbsp;</p>
<p>- Will there be a Mac version of Tomb Raider?<br />
&nbsp;</p>
<p>KS: “Yes! We’re in the middle of discussions with a company looking to do just that. I’d love to be able to see it day and date with the Xbox 360, PlayStation 3, and PC release, but there is a technological aspect to it as well that we need to achieve. But yes, I want a Mac version because I love my Mac.” [Transcribed from Crystal Habit Podcast]</p>
<p>&nbsp;</p>
<p>- Are the controls nearly done? Will PC users be forced to use a controller, or will there be a proper keyboard and mouse setup?<br />
&nbsp;</p>
<p>KS: “I used to be a big PC fan and I appreciate that individuals want to play with a mouse and keyboard. We’ve already started talking about the PC and keyboard layout, so yes, our goal working on the PC version is to allow for play with the controller or keyboard and mouse. We’ll keep you updated.” [Transcribed from Crystal Habit Podcast]<br />
&nbsp;</p>
<p>- Will there be a Tomb Raider Collector’s Edition?<br />
&nbsp;</p>
<p>KS: “Of course! I love collector’s editions and personally designed sets for Batman: Arkham Asylum and Age of Conan. I’ve done loads and loads and I’m a big fan of them. So yes it’s on my list and I’ve already been doing a lot of exploration so I can say with certainty that there will be a collector’s edition. The editions may be unique to specific territories however, because some areas have restrictions and so on.” [Transcribed from Crystal Habit Podcast]</p>
<p>&nbsp;</p>
<p>- Why did Crystal Dynamics decide on a Mature rating for Tomb Raider?<br />
&nbsp;</p>
<p>KS: “In the very early stages of concepting the reimagining of Tomb Raider it became evident that we were toning down the experiences that Lara would go through in order to fit in a T-rated game. It belittled the themes we felt so pivotal to delivering a new experience. We took some time and did some soul searching and decided that we had to move into the M-rated space. If we didn’t, the player would feel like the game was soft and light and that it wasn’t believable. It was a tough decision to make because there are many things to take into consideration including the age of our fans and the partners we can work with and even the times we can advertise our game. It was a bitter pill to swallow, but we believe we’ve made the right decision.” [Transcribed from Crystal Habit Podcast]<br />
&nbsp;</p>
<p>- How many hours of gameplay will Tomb Raider feature?<br />
&nbsp;</p>
<p>MM: “ It’s a bit too early to put a number on hours. That being said, I know the team is working very hard to deliver a fulfilling experience that is competitive within the genre. I know my answer is vague, but we’ll clarify when we have a better idea down the road.”</p>
<p>&nbsp;</p>
<p>- Can we request Portuguese subtitles for Tomb Raider?<br />
&nbsp;</p>
<p>MM: “We’ve had an outpouring of support from the Brazilian community and the desire for Portuguese subtitles has most definitely been heard. We’re looking into the prospect very seriously and are in the process of meeting with various export market representatives. It’s a bit too early to confirm Portuguese subtitles, but keep an eye on this space for news as development continues.”</p>
<p>&nbsp;</p>
<p>- Will Tomb Raider feature Croft Manor or Lara’s butler Winston?<br />
&nbsp;</p>
<p>KS: [Laughing] “There won’t be a mansion on the island unless her parents had the foresight to send an architect there and build it without her knowing. And no, there aren’t any butlers in the game to lock into freezers.” [Transcribed from Crystal Habit Podcast]</p>
<p>&nbsp;</p>
<p>- Will the Doppelganger or Kurtis Trent make an appearance in Tomb Raider?<br />
&nbsp;</p>
<p>KS: [Laughing again] “No and no. I could sit here and try and elaborate, but neither of those characters play a part in this vision of Tomb Raider.” [Transcribed from Crystal Habit Podcast]</p>
<p>&nbsp;</p>
<p>- Did Lara still study archaeology, and is she an aristocrat?<br />
&nbsp;</p>
<p> KS: “This is a very grounded Lara. She is still smart, she is still in college, and yes, she is still studying an element of archaeology. Is she an aristocrat? In this game we need to veer away from placing her in a social structure. She’s got a little bit of a back-story, but we don’t go into detail. Lara primarily wants to be accepted by her friends and by people in general. Her getting a job is more about wanting to socially convene with friends and be a team player rather than an issue of her not having any money. I don’t think we’d ever say ‘by the way, now she’s poor and from a broken home!’ That’s not Lara. Again, it’s not so much about financial status as it is the fact that she wants to gain experiences. That’s what Lara Croft is all about – gaining new experiences.” [Transcribed from Crystal Habit Podcast]<br />
&nbsp;</p>
<p>- Is Tomb Raider a survival horror game?<br />
&nbsp;</p>
<p>KS: “It’s funny that the term ‘survival horror’ has been used by the press, because it’s something we’re not trying to be. Obviously we’ve only shown off so much of the game till now and there is a sense of horror to it. It will be horrifying because you’re coming across people and instances and a world that is completely unfamiliar to you. The situations Lara will find herself in will require her to fight to survive. It’s more survival-adventure in our eyes. Lara is still a treasure hunter and adventurer looking for something new.” [Transcribed from Crystal Habit Podcast]<br />
&nbsp;</p>
<p>- Will weather be scripted in Tomb Raider, or will there be a day and night cycle?<br />
&nbsp;</p>
<p>KS: “You will not stand in one place and over time watch the sun set and the moon rise. That being said, you will feel like there’s a persistent weather system. If you play in night hub and it’s raining and you fast travel back to another area, it will be rainy there too. It won’t feel like a dynamic weather system where you can stand on a cliff for hours and watch the sun moving across the sky. We have smart systems in place to help present it so that as you move around it will be the same time of day and weather as contextual to the narrative.” [Transcribed from Crystal Habit Podcast]</p>
<p>&nbsp;</p>
<p>- Will the camera be unique from past Tomb Raider titles in the upcoming game?<br />
&nbsp;</p>
<p>KS: “Yes, the camera will be unique from past Tomb Raider games. We realize that in some ways it always felt a little hard to control. We were very happy with the games we shipped, but we realized we needed to create a whole new camera to add a whole new experience. We needed to immerse the player in the experience and help them feel each different tone. When you Lara going through the tunnel in the scavenger den, obviously you can’t do that with a ten-foot camera off the back of her shoulder. You need to be up close and personal and hear her in your speakers and have the intimacy to see what she is seeing.<br />
&nbsp;</p>
<p>“When you get into situation such as combat you need to be able to pull the camera back and allow the player to see more around them and evaluate the situation Lara is in. The same is true when she is climbing through the dynamic traversal. You need to be in that space with her. So we class it as a ‘dynamic camera’ and we’ve brought on a whole team just to ensure that experience is unique and different. As the campaign unfolds you’ll start to see some very bold and innovative ways of showing how we’ve tailored the camera for each experience. It really is phenomenal.”<br />
[Transcribed from Crystal Habit Podcast]</p>
<p>&nbsp;</p>
<p>- Why did Crystal Dynamics partner up with Beats by Dre, Speck, and showcase Lara with an iPhone in the Turning Point trailer? Will product partnerships continue throughout the game?<br />
&nbsp;</p>
<p>KS: “What I’d say about those products is that from the very early days when we started concepting out the trailer I really wanted to make sure that we positioned the trailer in modern day. I’m not big into pulling in product just for the sake of it. I don’t like doing deals just for the money. Everything we do has to make sense with the character and the world.<br />
&nbsp;</p>
<p>“For me it was about trying to find items that would help ground Lara in the world and tell you a little about her. If you pick up someone’s iPhone or iPod you start to understand more about that person. So for us the earphones stood for something. They are the earphones of today. We didn’t pay them and they didn’t pay us. It just fit the character we were creating.<br />
&nbsp;</p>
<p>“As far as longer-term partnerships Tomb Raider has been around for fifteen years and has many partnerships with many companies. We’ve pulled many of them back and decided not to continue with them because they don’t live beside the brand that we envision over the next five to ten years. But then there are partnerships that make perfect sense. Over the course of the campaign you’ll see some, but every partnership we have will fit within the world of the game.” [Transcribed from Crystal Habit Podcast]<br />
&nbsp;</p>
<p>- Will Lara need food, water, or shelter in the new Tomb Raider?<br />
&nbsp;</p>
<p>KS: “Yes, because she’s not a robot. We’re actually deep in that now and fine-tuning it in terms of how much water and how much food; how long she can go before consciously you’re like ‘I’d be starving by now.’ We’re also exploring what it means to collect. I’m not going to detail it too much and spoil it. What I will say is that this is not a simulation game. You’re not going to be picking berries and drinking your own wee in order to survive, but there will be a sense of realism in that she will have to scavenge food to keep herself going. [Transcribed from Crystal Habit Podcast]</p>
<p>&nbsp;</p>
<p>- Is the model we’ve seen of Lara in the 2011 demos finished?<br />
&nbsp;</p>
<p>KS: “What you see right now is very early for Lara. We have artists working around the clock to get things like fabric and hair moving properly. This is one of the problems with showing content as early as we have been. There are certain things that will take the back burner until the game is finished internally and we get into a phase of polish. Lara’s hair is probably 40 or 50 percent of the way. The face of Lara and clothing of Lara is locked and won’t change, but details are still in flux. She’ll get much better.” [Transcribed from Crystal Habit Podcast]</p>
<p>&nbsp;</p>
<p>- Will cutscenes be in-game or pre-rendered?<br />
&nbsp;</p>
<p>KS: “The pre-rendered work we did with VisualWorks was purely a one-off. Everything in game will use the Crystal Engine. We haven’t pre-rendered anything and we intend to keep it that way. Not to say we’re sitting here in the studio making every single cinematic. We gave our engine to a partner company in LA and they aid with mo-capping and capturing VO and all that stuff, and then help build out our cinematic sequences. They have worked on Avatar and are also working on Hitman. The world’s best people are working on it.” [Transcribed from Crystal Habit Podcast]</p>
<p>&nbsp;</p>
<p>In regards to the E3 demo, will Lara continue to talk to herself and exclaim audibly throughout the duration of the game? How do you balance this self-narration with a sense of isolation?<br />
&nbsp;</p>
<p>KS: “When you try to reposition a brand and showcase a new vision, you have to go through a strong character arch. As we’ve stated, Lara is 21 years of age and straight out of college when she ends up in this situation. Just like anyone she is afraid and alone and most people would talk to themselves for hours on end just to keep their sanity.<br />
&nbsp;</p>
<p>“The goal as we move through the game is to see this huge character arc for Lara. Every day and every experience will make her stronger and make her closer to the Lara Croft we want her to be. So in the early stages you’ve seen her talking to herself or wincing or moaning, but won’t continue to the same degree. It’s a very serious thing for us, hitting that growth correctly. At the end of the game we want people to sit back and say ‘that’s Lara Croft.’” [Transcribed from Crystal Habit Podcast]</p>
<p>&nbsp;</p>
<p>- Is there any chance of seeing cut footage from the Turing Point trailer?<br />
&nbsp;</p>
<p>KS: “If I had my way from the very start the trailer would have been much longer. In one of our first brainstorming sessions I pitched an eight minute version to Visualworks. I had Lara walking up to the ship and saying hello to Roth and putting her bag in the room and going for dinner. VisualWorks looked at me and said ‘you’re off your trolley.’ So the final trailer is about four minutes and ten seconds. There is probably about a minute on the cutting room floor.<br />
&nbsp;</p>
<p>“I’d love to think we’d put it all together some day, but the way in which it was built isn’t that we left scenes on the floor. It’s more that we were looking to get a specific level of emotion. For example in order to capture the scene where Lara nearly drowns in the escape hatch, we had to shoot it from many different angles. We captured an entire scene from inside the escape hatch and an entire scene from outside the escape hatch looking down. Then you start editing it together. So a lot of the stuff left on the floor isn’t necessarily something we can bolt onto the end and call it the ‘extended version.’” [Transcribed from Crystal Habit Podcast]<br />
&nbsp;</p>
<p>- Will there be unlockable outfits in the game, or just Lara’s default clothing?<br />
&nbsp;</p>
<p>KS: “Of course Tomb Raider has been known throughout the years to have unlockables and ways to interact beyond just the core game. We take that to heart. All I can say is ‘watch this space.’ We love unlockables and we love items as much as you do. That isn’t a yes or a no, but it’s a “worth thinking about.’ We’re still so far out it isn’t a decision we need to make next week.” [Transcribed from Crystal Habit Podcast]<br />
&nbsp;</p>
<p>- Will there be DLC (console-exclusive or otherwise) for Tomb Raider?<br />
&nbsp;</p>
<p>KS: “Obviously it’s not something I can get into detail about right now. We will look into DLC and we’ve done DLC in the past, but it all boils down to experience. We need to make sure it fits. We also need to make sure we have time to build it, and we’re focused on the core experience right now. As far as exclusives, again, there is no real comment on that because you never know what’s around the corner. We try and keep as agnostic as possible, but I can’t even say if there will be a repeat of the Xbox exclusive for Underworld. If we do DLC, what’s the story? How does it fit within the game? That comes first.<br />
&nbsp;</p>
<p>“We will build our game from start to finish and we want people to experience that 100 percent. When you pick up a copy of our game we want you to feel like you started and finished something. The story ended. If there is a piece of DLC, it may continue on a different trail from something that was hinted at in the game, or it might take something out of left field. DLC will give you a different experience, however, it’s certainly not something that has been removed from the game in order to make more money. That is completely against what we’re all about. Especially in regards to Tomb Raider it’s more important than ever that we do DLC right. The end of the game has to feel definitive. You don’t see a movie in a theater only for the big finale to be reserved for the DVD. That doesn’t happen.” [Transcribed from Crystal Habit Podcast]</p>
<p>&nbsp;</p>
<p>- Will we ever see some behind the scenes content, such as motion-capture and voice-recording sessions?<br />
&nbsp;</p>
<p>KS: Yes, we intend to show lots of behind the scenes content, but are working to ensure that it isn’t delivered in the same old vein as developer diaries. We’re going to do something very special in not-so-distant future, although I don’t want to give it away right now. [From forum Q&#038;A session #1]</p>
<p>&nbsp;</p>
<p>- The game will have any stealth system or it will be more action style?<br />
&nbsp;</p>
<p>KS: We’re working very hard to ensure our combat system has a variety of different play paths and play styles. Melee, ranged, and stealth interactions all play a huge part in this world. We’re looking forward to showing you our combat system around E3, when we’ll be unveiling it. [From forum Q&#038;A session #1]</p>
<p>&nbsp;</p>
<p>Can we expect to see a variety of enemies? or will it be exclusive to the islanders and animals? (ie no more mythological creatures?) and/or boss battles?<br />
&nbsp;</p>
<p>I don’t want to keep giving away spoilers. There is obviously an element of mystery to the island that you have to play to properly experience. I can say that there are plenty of people on the island, and lots of diversity in your encounters. I look forward to fans seeing the bow in action, and to hunting. That’s what you do on an island, right? Hunt. [From forum Q&#038;A session #1]</p>
<p>&nbsp;</p>
<p>- Now that Lara is so much more humanized, what&#8217;s the potential to see her get involved in any relationships?<br />
&nbsp;</p>
<p>KS: I’ve read and fed into the script now on many, many occasions, and I can tell you that there is no love interest in this game. She is trying to survive. She is busy. Surviving the situation is all she can cope with right now; surviving a relationship would be a bit tough. In one of the next releases we could possibly see this more human Lara meet someone, but that is way over the horizon. [From forum Q&#038;A session #1]</p>
<p>&nbsp;</p>
<p>- All the past games have had Lara search for an artifact. Will the goal of the game be an artifact, or survival?<br />
&nbsp;</p>
<p>KS: Lara has landed on an island that is shrouded in mystery, so obviously we want her to uncover that mystery. First and foremost she has to survive. There is a core discovery to be made, and that core discovery will unlock the mystery of the entire island and answer a lot of questions for you. There are items and artifacts that you have to pick up and find around the island, but everything points to this big discovery. [From forum Q&#038;A session #1]</p>
<p>&nbsp;</p>
<p>- Will the axe interact with fixed climbing points, or will we be able to free climb with it?<br />
&nbsp;</p>
<p>We have a very wide range of fixed points, guaranteeing you’ll have freedom of movement. There are limitations, however, like not being able to jump off the side of a cliff and hook onto the side at random to free climb. The real world doesn’t work like that. Like real life you can’t just walk up to a cliff and assume you can climb it. It may be too steep, or too rocky, or jagged. But then there will be other areas perfect for climbing. It will feel organic and natural. The path won’t be screaming at you. [From forum Q&#038;A session #1]</p>
<p>&nbsp;</p>
<p>- Will the music in the trailer be the Main Theme?<br />
&nbsp;</p>
<p>d1n0_xD asks: The music in the trailer is so awesome, is it going to be the Main theme?<br />
&nbsp;</p>
<p>Alex Wilmer: It is indeed the theme. It was very important for us to reveal it in this way. [From official forum]</p>
<p>&nbsp;</p>
<p>Does the game engine support dynamic lighting?<br />
&nbsp;</p>
<p>Phaid asks: Lara seems to not cast any shadow in these pics: pic1 pic2 pic3. Does the engine support dynamic lighting?<br />
&nbsp;</p>
<p>Brian Horton: The engine supports dynamic shadows on multiple light sources, the shots you pointed to have shadows but they were not clear in those angles. Thanks for the question, hope that clears it up.</p>
<p>&nbsp;<br />
<a href="http://forums.eidosgames.com/showthread.php?t=124504">Source</a></p>
<p>&nbsp;</p>
]]></content:encoded>
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		<title>ARMORED CORE V demo: PS3 vs Xbox360</title>
		<link>http://www.vgarabia.com/2012/01/24/armored-core-v-demo-ps3-vs-xbox360/</link>
		<comments>http://www.vgarabia.com/2012/01/24/armored-core-v-demo-ps3-vs-xbox360/#comments</comments>
		<pubDate>Tue, 24 Jan 2012 11:59:49 +0000</pubDate>
		<dc:creator>Ahmad Dajani</dc:creator>
				<category><![CDATA[Previews and Videos]]></category>
		<category><![CDATA[PS3]]></category>
		<category><![CDATA[Top 5]]></category>
		<category><![CDATA[XBOX 360]]></category>

		<guid isPermaLink="false">http://www.vgarabia.com/?p=9475</guid>
		<description><![CDATA[ARMORED CORE V is the 5th main installment of From Software&#8217;s Armored Core series. According to this Japanese blog comparison, the previous games in the series were targeting 60 FPS, but ARMORED CORE V is targeting only 30 FPS. Checkout some of the comparison screens below. &#160; &#160; &#160; &#160; According to the comparison, ARMORED [...]]]></description>
			<content:encoded><![CDATA[<p>ARMORED CORE V is the 5th main installment of From Software&#8217;s Armored Core series.<span id="more-9475"></span> According to this Japanese <a href="http://blog.livedoor.jp/ps360/archives/53435607.html">blog </a>comparison, the previous games in the series were targeting 60 FPS, but ARMORED CORE V is targeting only 30 FPS. Checkout some of the comparison screens below.<br />
&nbsp;<br />
&nbsp;</p>

<a href='http://www.vgarabia.com/2012/01/24/armored-core-v-demo-ps3-vs-xbox360/armored-core-v-ps3-1/' title='ARMORED CORE V PS3 1'><img width="150" height="150" src="http://www.vgarabia.com/wp-content/uploads/2012/01/ARMORED-CORE-V-PS3-1-150x150.png" class="attachment-thumbnail" alt="ARMORED CORE V PS3 1" title="ARMORED CORE V PS3 1" /></a>
<a href='http://www.vgarabia.com/2012/01/24/armored-core-v-demo-ps3-vs-xbox360/armored-core-v-ps3-2/' title='ARMORED CORE V PS3 2'><img width="150" height="150" src="http://www.vgarabia.com/wp-content/uploads/2012/01/ARMORED-CORE-V-PS3-2-150x150.png" class="attachment-thumbnail" alt="ARMORED CORE V PS3 2" title="ARMORED CORE V PS3 2" /></a>
<a href='http://www.vgarabia.com/2012/01/24/armored-core-v-demo-ps3-vs-xbox360/armored-core-v-xbox360-1/' title='ARMORED CORE V Xbox360 1'><img width="150" height="150" src="http://www.vgarabia.com/wp-content/uploads/2012/01/ARMORED-CORE-V-Xbox360-1-150x150.png" class="attachment-thumbnail" alt="ARMORED CORE V Xbox360 1" title="ARMORED CORE V Xbox360 1" /></a>
<a href='http://www.vgarabia.com/2012/01/24/armored-core-v-demo-ps3-vs-xbox360/armored-core-v-xbox360-2/' title='ARMORED CORE V Xbox360 2'><img width="150" height="150" src="http://www.vgarabia.com/wp-content/uploads/2012/01/ARMORED-CORE-V-Xbox360-2-150x150.png" class="attachment-thumbnail" alt="ARMORED CORE V Xbox360 2" title="ARMORED CORE V Xbox360 2" /></a>
<a href='http://www.vgarabia.com/2012/01/24/armored-core-v-demo-ps3-vs-xbox360/armored-core-5-screen/' title='Armored Core 5 screen'><img width="150" height="103" src="http://www.vgarabia.com/wp-content/uploads/2012/01/Armored-Core-5-screen-150x103.png" class="attachment-thumbnail" alt="Armored Core 5 screen" title="Armored Core 5 screen" /></a>

<p>&nbsp;<br />
&nbsp;</p>
<p>According to the comparison, ARMORED CORE V doesn&#8217;t tear at all in both versions. But considering frame rate, the Xbox360 version is more consistent.<br />
&nbsp;</p>
<p>Check out the comparison video <a href="http://www.youtube.com/watch?v=AMU-208tJr8&#038;feature=youtu.be">here</a>.<br />
&nbsp;</p>
]]></content:encoded>
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		<title>Kojima + Kamiya= The dream collaboration that almost came true in MGR: Revengeance</title>
		<link>http://www.vgarabia.com/2012/01/24/kojimakamiya-the-dream-collaboration-that-almost-came-true-in-mgrrevengeance/</link>
		<comments>http://www.vgarabia.com/2012/01/24/kojimakamiya-the-dream-collaboration-that-almost-came-true-in-mgrrevengeance/#comments</comments>
		<pubDate>Mon, 23 Jan 2012 23:19:11 +0000</pubDate>
		<dc:creator>Ahmad Dajani</dc:creator>
				<category><![CDATA[Articles]]></category>
		<category><![CDATA[Featured]]></category>
		<category><![CDATA[PS3]]></category>
		<category><![CDATA[XBOX 360]]></category>

		<guid isPermaLink="false">http://www.vgarabia.com/?p=9444</guid>
		<description><![CDATA[What if both of Hideo Kojima and Hideki Kamiya worked together on a single game? I have been asking myself this question a lot in the past 5 years. When rumors surfaced from Japan last year that MGR is going to be re-developed by Platinum games and to be directed by Kamiya, my head was [...]]]></description>
			<content:encoded><![CDATA[<p>What if both of Hideo Kojima and Hideki Kamiya worked together on a single game? I have been asking myself this question a lot in the past 5 years.<span id="more-9444"></span> When rumors surfaced from Japan last year that MGR is going to be re-developed by Platinum games and to be directed by Kamiya, my head was about to explode with excitement.<br />
&nbsp;<br />&nbsp;<br />
<a href="http://www.vgarabia.com/wp-content/uploads/2012/01/Kojima-and-Kamiya-screen1.png"><img src="http://www.vgarabia.com/wp-content/uploads/2012/01/Kojima-and-Kamiya-screen1.png" alt="" title="Kojima and Kamiya screen" width="590" height="234" class="alignnone size-full wp-image-9464" /></a><br />
&nbsp;<br />
&nbsp;</p>
<p>I love the Metal Gear series. In fact, it&#8217;s my favorite series of all time. I agree that the MGS franchise doesn&#8217;t have the best gameplay in gaming, but damn if you don&#8217;t agree that Kojima&#8217;s epic saga doesn&#8217;t have some of the best characters in gaming history, and possibly the most emotional and rich story in the gaming medium.<br />
&nbsp;</p>
<p>In the other hand, Kamiya is a genius game designer. In my humble opinion, Kamiya is the best game designer in the past 10 years. No one does gameplay like he does. When he did Okami, it was the first time in gaming history that a new adventure game to be considered by many gamers to be on par with the legendary Zelda franchise. When he created the first Devil May Cry for the PS2, he showed the gaming industry how to do a great hack and slash action game in 3D. He also created Viewtiful Joe which was a work of genius. One last thing, he created the critically acclaimed Bayonetta, which is one of the best action games of this generation.<br />
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<p>During the QA session after the reveal of the new version of MGR during the Spike VGA2011, Kojima said that he originally, specifically asked for Hideki Kamiya to work on Metal Gear Rising, but Inaba said that Kamiya will repeatedly delay the project. Kojima loves Kamiya&#8217;s games and he even stated jokingly during the QA session that he feels jealous when he plays Kamiya&#8217;s games.  </p>
<p>&nbsp;</p>
<p>I was dreaming of a game where Kojima handle the story, the characterization and the setting while Kamiya design the gameplay elements. I know it isn&#8217;t as easy as it seems. I know that each one of them has his own style and approach. But just imagine the possibility.<br />
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		<title>Mass Effect 3: Exciting new details</title>
		<link>http://www.vgarabia.com/2012/01/21/mass-effect-3-exciting-new-details/</link>
		<comments>http://www.vgarabia.com/2012/01/21/mass-effect-3-exciting-new-details/#comments</comments>
		<pubDate>Sat, 21 Jan 2012 20:06:03 +0000</pubDate>
		<dc:creator>Ahmad Dajani</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[PC]]></category>
		<category><![CDATA[PS3]]></category>
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		<category><![CDATA[XBOX 360]]></category>

		<guid isPermaLink="false">http://www.vgarabia.com/?p=9413</guid>
		<description><![CDATA[The wait for the final chapter in the Mass Effect trilogy is almost over. As we are approaching the release date of the game, more details about the game will gradually get revealed to excite fans of the series and newcomers to get the game day one. &#160; &#160; &#160; &#160; Bioware is fixing some [...]]]></description>
			<content:encoded><![CDATA[<p>The wait for the final chapter in the Mass Effect trilogy is almost over.<span id="more-9413"></span> As we are approaching the release date of the game, more details about the game will gradually get revealed to excite fans of the series and newcomers to get the game day one.<br />
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<p><iframe width="590" height="360" src="http://www.youtube.com/embed/SqxCaMSJHhQ?rel=0" frameborder="0" allowfullscreen></iframe><br />
&nbsp;<br />
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<p>Bioware is fixing some of the issues of the previous games while also adding some new gameplay elements. These new details comes from the latest issue of Gamestar (german game magazine):<br />
&nbsp;</p>
<p>- If you enter Reaper-controlled territory, there&#8217;s a chance the Reapers will try to hunt you down and you must do something to avoid them. That&#8217;s referred to as a mini-game.<br />
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<p>- Reaper controlled territory will change as the story progresses, but only main plot decisions trigger these changes. You&#8217;ll have all the time you need for sidequests.<br />
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<p>- All missions may influence your reputation with NPCs (unclear whether this only refers to team members). That in turn may influence your interaction with them in future. NPCs differ in what they prefer, some may be more impressed by Renegade decisions, some more by Paragon decisions, but all will be influenced by decisions affecting their species.<br />
&nbsp;</p>
<p>- If old team members are dead, different things may happen depending on the character. Sometimes a story arc will be completely lost, sometimes there will be a replacement character, sometimes the story will develop in a totally different way.<br />
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<p>- How the war progresses will also affect the Normandy somehow.<br />
&nbsp;</p>
<p>- The Citadel will be bigger than ever before and you&#8217;ll meet many characters you know from the first two games. Many loose ends from the first games will be tied up, including the mystery of the Keepers.</p>
<p>&nbsp;<br />
<a href="http://www.neogaf.com/forum/showthread.php?t=459645&#038;page=4">Source</a><br />
&nbsp;</p>
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