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	<title>VG Arabia &#187; sega</title>
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		<title>Vanquish is platinum games next game</title>
		<link>http://www.vgarabia.com/2010/01/30/vanquish-is-platinum-games-next-game/</link>
		<comments>http://www.vgarabia.com/2010/01/30/vanquish-is-platinum-games-next-game/#comments</comments>
		<pubDate>Sat, 30 Jan 2010 16:58:41 +0000</pubDate>
		<dc:creator>Ahmad Dajani</dc:creator>
				<category><![CDATA[Previews and Videos]]></category>
		<category><![CDATA[PS3]]></category>
		<category><![CDATA[Sliding Panel]]></category>
		<category><![CDATA[XBOX 360]]></category>
		<category><![CDATA[bayonetta]]></category>
		<category><![CDATA[game]]></category>
		<category><![CDATA[Mad World]]></category>
		<category><![CDATA[sega]]></category>
		<category><![CDATA[Shinji Mikami]]></category>

		<guid isPermaLink="false">http://www.vgarabia.com/?p=6818</guid>
		<description><![CDATA[Platinum games, the developers behind the highly acclaimed action game Bayonetta and the brutal Wii game Mad world has revealed their next game, Vanquish. It&#8217;s Shinji Mikami&#8217;s (the creator of Resident Evil) first game under the Platinum Games brand. The game is being publishing by Sega. Check out the debut trailer for the game: &#160; [...]]]></description>
			<content:encoded><![CDATA[<p>Platinum games, the developers behind the highly acclaimed action game Bayonetta and the brutal Wii game Mad world has revealed their next game, Vanquish.<span id="more-6818"></span> It&#8217;s Shinji Mikami&#8217;s (the creator of Resident Evil) first game under the Platinum Games brand. The game is being publishing by Sega. Check out the debut trailer for the game:<br />
&nbsp;<br />
&nbsp;</p>
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<div style="font-size: 10px; font-family: Verdana; text-align: center; width: 480px; padding-top: 2px; padding-bottom: 2px; background-color: black; height: 32px;">
<div><a style="color:#FFFFFF;" href="http://www.gametrailers.com" title="GameTrailers.com">Video Games</a> | <a style="color:#FFFFFF;" href="http://www.gametrailers.com/game/vanquish/12653" title="Vanquish">Vanquish</a> | <a style="color:#FFFFFF;" href="http://www.gametrailers.com/video/exclusive-debut-vanquish/61348" title="Exclusive Debut Trailer">Exclusive Debut Trailer</a></div>
<div style="padding-top: 3px;"><a style="color:#FFFFFF;" href="http://xbox360.gametrailers.com/" title="XBox 360">XBox 360</a> | <a style="color:#FFFFFF;" href="http://ps3.gametrailers.com/" title="PS3">Playstation 3</a> | <a style="color:#FFFFFF;" href="http://wii.gametrailers.com/" title="Wii">Nintendo Wii</a></div>
</div>
</div>
<p>&nbsp;<br />
&nbsp;</p>
]]></content:encoded>
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		<item>
		<title>Bayonetta puts every other action game to shame</title>
		<link>http://www.vgarabia.com/2009/12/06/bayonetta-puts-every-other-action-game-to-shame/</link>
		<comments>http://www.vgarabia.com/2009/12/06/bayonetta-puts-every-other-action-game-to-shame/#comments</comments>
		<pubDate>Sun, 06 Dec 2009 15:54:05 +0000</pubDate>
		<dc:creator>Ahmad Dajani</dc:creator>
				<category><![CDATA[Previews and Videos]]></category>
		<category><![CDATA[PS3]]></category>
		<category><![CDATA[XBOX 360]]></category>
		<category><![CDATA[action]]></category>
		<category><![CDATA[game]]></category>
		<category><![CDATA[Kamiya]]></category>
		<category><![CDATA[sega]]></category>

		<guid isPermaLink="false">http://www.vgarabia.com/?p=5273</guid>
		<description><![CDATA[Since platinum games (previously known as Clover studious) struck a deal with Sega to make three new titles for the current generation of consoles, and I have been following them closely to know what exactly the developers behind some of the most creative titles in recent memory are up to. Kamiya, the creator of the [...]]]></description>
			<content:encoded><![CDATA[<p>Since platinum games (previously known as Clover studious) struck a deal with Sega to make three new titles for the current generation of consoles, and I have been following them closely to know what exactly the developers behind some of the most creative titles in recent memory are up to.<span id="more-5273"></span> Kamiya, the creator of the original Devil May Cry has promised that Bayonetta will redefine the action-beat em up genre. At that time, when he made this promise, I actually believed that he can do it. That&#8217;s because of two simple reasons: All of his games are of high quality and who will be more qualified in redefining this genre other than who has started it in the first place?<br />
&nbsp;</p>
<p>From now on, when you talk about the best combat system in an action-beat em up game, you have to forget about God of War, Ninja Gaiden, Devil May Cry and every other game; that&#8217;s because Bayonetta actually has the most responsive, enjoyable, varied and frantic battle system around and I will explain why after the jump.<br />
&nbsp;<br />
&nbsp;</p>
<p><a href="http://www.vgarabia.com/wp-content/uploads/2009/12/Bayonetta-11.JPG"><img src="http://www.vgarabia.com/wp-content/uploads/2009/12/Bayonetta-11.JPG" alt="Bayonetta-11" title="Bayonetta-11" width="590" height="313" class="aligncenter size-full wp-image-5301" /></a><br />
&nbsp;<br />
&nbsp;</p>
<p>The flexibility of the system and how it gives the player the ability to perform attack moves in various ways is absolutely magical. You can go from light attacks to heavy ones to gun attacks seamlessly without breaking the combo. Unlike most of all action beat em up games, nearly every move in Bayonetta can be jump canceled, but Bayonetta does one better: in many cases, the jump comes out without canceling the attack. The ability to evade and attack simultaneously means that your offensive momentum doesn&#8217;t have to stop for anything.<br />
&nbsp;</p>
<p>Almost every move can be charged. Also, you can go from a light attack to charged attack easily just by holding a button, which actually adds a lot of strategy to the whole system. You will be asking yourself: Should I start the combo with heavy attacks, then finish the combo with lightning fast moves? Or should I start it with gun attacks and move on to fast moves and finish it with super charged move? The options and flexibility in Bayonetta combat feels limitless.<br />
&nbsp;</p>
<p>Bayonetta also has the richest list of moves in an action-beat em up game thus far. The list of moves go on and on. Every now and then, you will discover a new move that helps you in your battles against the game&#8217;s enemies. The game also has some very well animated finishing moves (Torture Moves) that can be triggered whenever the purple meter is filled. Another strategic element in the combat is &#8220;Witch Time&#8221;, which activates when the player makes a well-timed dodge to an attack. This temporarily slows time to allow Bayonetta to inflict massive amounts of counter damage before the enemies can react. Using enemies weapons also adds an extra layer to the combat and make the whole game more varied and dynamic.<br />
&nbsp;<br />
&nbsp;</p>
<p><a href="http://www.vgarabia.com/wp-content/uploads/2009/12/Bayonetta-22.JPG"><img src="http://www.vgarabia.com/wp-content/uploads/2009/12/Bayonetta-22.JPG" alt="Bayonetta-22" title="Bayonetta-22" width="590" height="332" class="aligncenter size-full wp-image-5302" /></a><br />
&nbsp;<br />
&nbsp;</p>
<p>Ninja Gaiden 2 (or Sigma 2) comes close but doesn&#8217;t has the flexibility of Bayonetta, God of War 3 (yes, I have played the demo) is a button masher when compared to Bayonetta, and Devil May Cry 4 lacks the variety of moves found in Bayonetta. Kamiya has raised the bar, redefined the genre and made every other action game feels old and repetitive. Give the demo a try, you will not be disappointed. If you still want to overlook the game, it&#8217;s your loss.<br />
&nbsp;</p>
]]></content:encoded>
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		</item>
		<item>
		<title>AfterBurner Climax is coming to home consoles, possibly only for PSN</title>
		<link>http://www.vgarabia.com/2009/11/26/afterburner-climax-is-coming-to-home-consoles-possibly-only-for-psn/</link>
		<comments>http://www.vgarabia.com/2009/11/26/afterburner-climax-is-coming-to-home-consoles-possibly-only-for-psn/#comments</comments>
		<pubDate>Thu, 26 Nov 2009 07:59:17 +0000</pubDate>
		<dc:creator>Ahmad Dajani</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[PS3]]></category>
		<category><![CDATA[XBOX 360]]></category>
		<category><![CDATA[Arcade]]></category>
		<category><![CDATA[Consoles]]></category>
		<category><![CDATA[PSN]]></category>
		<category><![CDATA[sega]]></category>
		<category><![CDATA[Shenmue 2]]></category>
		<category><![CDATA[XBL]]></category>

		<guid isPermaLink="false">http://www.vgarabia.com/?p=5001</guid>
		<description><![CDATA[According to Australian and Korean classification board ratings, AfterBurner Climax the follow up to the popular arcade and console AfterBurner games is coming to home consoles. The Australian rating listed the game as a &#8220;multiplatform&#8221; game, while the Korean one was submitted by Sony Computer Entertainment. The game will be a digital dowload game, but [...]]]></description>
			<content:encoded><![CDATA[<p>According to Australian and Korean classification board ratings, AfterBurner Climax the follow up to the popular arcade and console AfterBurner games is coming to home consoles.<span id="more-5001"></span> The <a href="http://www.oflc.gov.au/www/cob/find.nsf/3ee9cf339ddee09eca2575ca000be1e3/687aa468b61c04b4ca257677005802a2!OpenDocument">Australian </a>rating listed the game as a &#8220;multiplatform&#8221; game, while the <a href="http://www.gamerbytes.com/2009/11/after_burner_climax_coming_to.php?utm_source=feedburner&#038;utm_medium=feed&#038;utm_campaign=Feed:+gamerbytes+(GamerBytes)&#038;utm_content=Google+Reader">Korean </a>one was submitted by Sony Computer Entertainment. The game will be a digital dowload game, but we have to wait for an official press release from Sega to know for which network the game will be heading for.</p>
<p>&nbsp;<br />
&nbsp;</p>
<p><a href="http://www.vgarabia.com/wp-content/uploads/2009/11/afterburner_climax.jpg"><img src="http://www.vgarabia.com/wp-content/uploads/2009/11/afterburner_climax.jpg" alt="afterburner_climax" title="AfterBurner climax" width="590" height="350" class="alignnone size-full wp-image-5005" /></a><br />
&nbsp;<br />
&nbsp;</p>
<p>The original AfterBurner was ported to consoles and was featured in Yu Suzuki epic, Shenmue 2. AfterBurner Climax was released in 2006 in the arcades. The game introduced two new flyable aircraft to the series: the F/A-18E Super Hornet and F-15E Strike Eagle. The iconic F-14 Tomcat from previous games has been replaced with the F-14D Super Tomcat. The game was licensed from and was developed with assistance from Boeing and Northrop Grumman.<br />
&nbsp;</p>
]]></content:encoded>
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		</item>
		<item>
		<title>Sony and Sega meeting: motion controller released date and more (Rumors)</title>
		<link>http://www.vgarabia.com/2009/09/22/sony-and-sega-meeting-motion-controller-released-date-and-more-rumors/</link>
		<comments>http://www.vgarabia.com/2009/09/22/sony-and-sega-meeting-motion-controller-released-date-and-more-rumors/#comments</comments>
		<pubDate>Tue, 22 Sep 2009 18:02:18 +0000</pubDate>
		<dc:creator>Ahmad Dajani</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[PS3]]></category>
		<category><![CDATA[Dreamcast]]></category>
		<category><![CDATA[motion controller]]></category>
		<category><![CDATA[sega]]></category>
		<category><![CDATA[Sony]]></category>
		<category><![CDATA[Yakuza]]></category>

		<guid isPermaLink="false">http://www.vgarabia.com/?p=3288</guid>
		<description><![CDATA[A secret meeting has been held between Sony and Sega as they have been discussing Sony&#8217;s motion controller and possibly releasing some classic Dreamcast games on PSN. &#160; Sega of America announced in a Word document on its official website by accident details of a meeting with Sony CEA, which took place on 06.08.09. &#160; [...]]]></description>
			<content:encoded><![CDATA[<p>
A secret meeting has been held between Sony and Sega as they have been discussing Sony&#8217;s motion controller and possibly releasing some classic Dreamcast games on PSN.<br />
<span id="more-3288"></span><br />
&nbsp;</p>
<p> Sega of America announced in a Word document on its official website by accident details of a meeting with Sony CEA, which took place on 06.08.09.</p>
<p>&nbsp;<br />
Check the list of points which had been discussed in the meeting:<br />
&nbsp;</p>
<p>Motion controller for the PS3:<br />
&nbsp;</p>
<p>   * Appears in the spring of 2010 in the USA, in March 2010 in Japan.<br />
&nbsp;</p>
<p>   * 4 million to 5 million units will be sold worldwide.<br />
&nbsp;</p>
<p>   * Sega is offering some of its gaming brands for the controller may be Virtua Tennis.<br />
&nbsp;</p>
<p>- Bayonetta (PS3, Xbox 360):<br />
&nbsp;</p>
<p>   * For the U.S., with a collector&#8217;s edition action figure is expected.<br />
&nbsp;</p>
<p>   * Maybe a demo will be released at Christmas.<br />
&nbsp;</p>
<p>   * The game itself will be released on 05.01.10 in the U.S.<br />
&nbsp;</p>
<p>- PS2 Emulator for PS3:<br />
&nbsp;</p>
<p>   * Sony CEA wants all of his PS2 games on PSN offer (GTA Vice City, Sonic, etc.)<br />
&nbsp;</p>
<p>- London Olympics:<br />
&nbsp;</p>
<p>   * The perfect way for the integration of the motion controller.<br />
&nbsp;</p>
<p>- Dreamcast Digital titles:<br />
&nbsp;</p>
<p>   * Sega Sony wants to provide a list of DC games, of which Sony then chooses what they want to have. exclusive.<br />
&nbsp;</p>
<p>   * If the exclusivity is long enough time, Sony will support the marketing Sega.</p>
<p>&nbsp;</p>
<p>- Yakuza:<br />
&nbsp;</p>
<p>   * Yakuza games could be released on the PSN. (prices between USD 9.99 and USD 39.99)<br />
&nbsp;</p>
<p>   * Menus should probably be localized, at least with subtitles.<br />
&nbsp;</p>
<p>What about these plans and projects will actually be implemented remains to be seen. But the idea of releasing Dreamcast games on PSN is really exciting. Maybe Shenmue 1 &#038; 2 on PSN, we have to wait and see.<br />
&nbsp;</p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Shenmue The story goes on in 2010 fan game</title>
		<link>http://www.vgarabia.com/2009/08/01/shenmue-the-story-goes-on-in-2010-fan-game/</link>
		<comments>http://www.vgarabia.com/2009/08/01/shenmue-the-story-goes-on-in-2010-fan-game/#comments</comments>
		<pubDate>Sat, 01 Aug 2009 13:53:51 +0000</pubDate>
		<dc:creator>Ahmad Dajani</dc:creator>
				<category><![CDATA[Articles]]></category>
		<category><![CDATA[PS3]]></category>
		<category><![CDATA[Sliding Panel]]></category>
		<category><![CDATA[XBOX 360]]></category>
		<category><![CDATA[Fan made game]]></category>
		<category><![CDATA[sega]]></category>
		<category><![CDATA[shenmue 3]]></category>

		<guid isPermaLink="false">http://www.vgarabia.com/?p=1116</guid>
		<description><![CDATA[There are a lot of gamers still waiting the release of any informations regarding if Sega will consider Making Shenmue 3 or not, here is two videos showing a Shenmue game made by a fan. I think the footage in these videos looks pretty good, the first video shows us the main character (ryo) walking [...]]]></description>
			<content:encoded><![CDATA[<p>There are a lot of gamers still waiting the release of any informations regarding if Sega will consider Making Shenmue 3 or not, here is two videos showing a Shenmue game made by a fan.<br />
<span id="more-1116"></span><br style="”height: 1em”;" /><br />
I think the footage in these videos looks pretty good, the first video shows us the main character (ryo) walking in his gardens home, then in his house. The second video displays Ryo talking about Lan Di and how much he needs to avenge his father death.<br />
<br style="”height: 1em”;" /><br />
Enjoy<br />
<br style="”height: 2em”;" /></p>
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<br style="”height: 2em”;" /><br />
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]]></content:encoded>
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		</item>
		<item>
		<title>Can EA create its own console, or should they learn from SEGA</title>
		<link>http://www.vgarabia.com/2009/07/29/can-ea-create-its-own-console-or-should-they-learn-from-sega/</link>
		<comments>http://www.vgarabia.com/2009/07/29/can-ea-create-its-own-console-or-should-they-learn-from-sega/#comments</comments>
		<pubDate>Tue, 28 Jul 2009 22:57:15 +0000</pubDate>
		<dc:creator>Bawaleez</dc:creator>
				<category><![CDATA[Articles]]></category>
		<category><![CDATA[Featured]]></category>
		<category><![CDATA[PS3]]></category>
		<category><![CDATA[XBOX 360]]></category>
		<category><![CDATA[Dreamcast]]></category>
		<category><![CDATA[EA]]></category>
		<category><![CDATA[EA console]]></category>
		<category><![CDATA[Fight night round 4]]></category>
		<category><![CDATA[sega]]></category>

		<guid isPermaLink="false">http://www.vgarabia.com/?p=741</guid>
		<description><![CDATA[During the last few years we saw how SEGA one of the biggest companies in the videogames industry steps aside and leaves the hardware industry shortly after their last console was released- Dreamcast &#8211; one of the most entertaining gaming consoles ever. &#160; &#160; The Dreamcast was a real hit maker at its time and [...]]]></description>
			<content:encoded><![CDATA[<p>During the last few years we saw how SEGA one of the biggest companies in the videogames industry steps aside and leaves the hardware industry shortly after their last console was released- Dreamcast &#8211; one of the most entertaining gaming consoles ever.</p>
<p>&nbsp;</p>
<p><span id="more-741"></span></p>
<p style="text-align: center;"><img class="size-full wp-image-759     aligncenter" title="4_sega_dreamcast2" src="http://www.vgarabia.com/wp-content/uploads/2009/07/4_sega_dreamcast2.JPG" alt="4_sega_dreamcast2" width="590" height="440" /></p>
<p>&nbsp;</p>
<p>The Dreamcast was a real hit maker at its time and its failure was never due to software issues, some companies and game makers are still making success until the current consoles generation as a result of a hit first released on the Dreamcast and even without a DVD drive SEGA managed to bring us a deal of “never stop having fun” at that time, The talk about why and how the Dreamcast failed can never end and honestly its not the reason why I wrote this article.</p>
<p>&nbsp;</p>
<p><a href="http://www.vgarabia.com/wp-content/uploads/2009/07/55.JPG"><img class="aligncenter size-full wp-image-754" title="55" src="http://www.vgarabia.com/wp-content/uploads/2009/07/55.JPG" alt="55" width="590" height="290" /></a></p>
<p>&nbsp;</p>
<p>Gaming industry &amp; media never parts and where is media there will be always rumors and lately one of them can really brings someone&#8217;s attention claiming that EA is considering a huge risk by entering the hardware Industry from the widest door.</p>
<p>&nbsp;</p>
<p><a href="http://www.vgarabia.com/wp-content/uploads/2009/07/ea-consoles22.JPG"><img src="http://www.vgarabia.com/wp-content/uploads/2009/07/ea-consoles22.JPG" alt="ea consoles22" title="ea consoles22" width="590" height="300" class="aligncenter size-full wp-image-1078" /></a><br />
&nbsp;<br />
Building a powerful list of first class studios, And Strengthen their existed studios both helped EA to be just like a Home to the largest number of studios and development teams in the gaming world, All these studios never stopped investing efforts nearly in every gaming genre, undoubtedly EA made a huge success creating a respectful list of developers and no more than quick check for the list of studios below will make any experienced gamer realize that if not EA no other company can really enter the consoles war and have a high possibility of  being successful even if they depends solely on their own studios.</p>
<p>&nbsp;</p>
<p><a href="http://www.vgarabia.com/wp-content/uploads/2009/07/ea-mixx.JPG"><img class="aligncenter size-full wp-image-1056" title="ea mixx" src="http://www.vgarabia.com/wp-content/uploads/2009/07/ea-mixx.JPG" alt="ea mixx" width="590" height="230" /></a><br />
&nbsp;<br />
EA list of studios :-<br />
&nbsp;<br />
- Visceral Games (formerly EA Redwood Shores)<br />
- EA Los Angeles (formerly Westwood Studios)<br />
- EA Montreal<br />
- BioWare<br />
- EA Digital Illusions CE<br />
- Pandemic Studios<br />
- EA Black Box<br />
- Maxis<br />
- EA Phenomic<br />
- Criterion Games<br />
- Mythic Entertainment<br />
- EA Sports<br />
- EA Tiburon (Florida)<br />
- EA Canada (Vancouver)<br />
- EA Sports Big (San Francisco)<br />
- EA-NC (North Carolina)<br />
- EA Casual Entertainment<br />
- The Sims<br />
&nbsp;<br />&nbsp;</p>
<p>One of the main evidence that EA is planning for something big is the well organized network that they built lately gathering all the gamers of their own games in a huge EA Network providing a unique &amp; customizable Avatar for every player and accumulative points that could be earned from any of EA&#8217;s games and then using them to customize your avatar, After all EA will be more than happy if you registered your copy of the game on their official website.<br />
&nbsp;</p>
<p>Why not? If you ask me, I consider EA as one of the top 3 video games providers in this generation of consoles and one of the most successful ever, they managed to do nearly everything to keep the pace with the current generation consoles and they proved their worthiness to gain customers trust.<br />
&nbsp;<br />
<a href="http://www.vgarabia.com/wp-content/uploads/2009/07/ea-games1.JPG"><img class="aligncenter size-full wp-image-1040" title="ea games1" src="http://www.vgarabia.com/wp-content/uploads/2009/07/ea-games1.JPG" alt="ea games1" width="590" height="300" /></a></p>
<p>&nbsp;</p>
<p>Now lets be honest, Check the list below and I&#8217;m sure that every one of us have at least one or two &#8220;Must own&#8221; games from them, Ok what does that actually means? Consider them as EA&#8217;s console exclusive will you buy the console to play your favorite games? Ok I know that not all of you will say &#8220;Yea sure I&#8217;ll get it!!&#8221;  but come on, I&#8217;m sure that so many gamers will probably go for it, If EA managed to combine reasonable price with  a high quality console I&#8217;m sure they&#8217;ll have a great success.<br />
&nbsp;<br />
EA list of Games :-</p>
<p>&nbsp;</p>
<p>- Pinball Construction Set (1983) by Bill Budge<sup>[66]</sup><br />
- Archon (1983) and <em>Archon II: Adept</em> (1984)<br />
- M.U.L.E. (1983) by Dani Bunten and Ozark Softscape<br />
- One on One: Dr. J vs. Larry Bird (1983) by Eric Hammond<br />
- Music Construction Set (1984) by Will Harvey<br />
- The Seven Cities of Gold (1984) by Dani Bunten and Ozark Softscape.<br />
- The Bard&#8217;s Tale (1985) by Interplay Productions<br />
- Mail Order Monsters (1985) by Paul Reiche III, Evan Robinson and Nicky Robinson<br />
- Racing Destruction Set (1985) by Rick Koenig<br />
- Starflight (1986) by Binary Systems<br />
- Skate or Die! (1987), EA&#8217;s first internally-developed title<br />
- Lakers versus Celtics (1989)<br />
- Populous (1989) by Bullfrog which EA acquired in 1995<br />
- Desert Strike: Return to the Gulf (1992) by EA&#8217;s High Score Production group<br />
- FIFA series (1993—)<br />
- Need for Speed series (1994) (first installment was made by EA in collaboration with <em>Road &amp; Track</em>)<br />
- Ultima Online (1997) by Origin Systems<br />
- Command &amp; Conquer series (titles from 1999–present) by Westwood Studios (earlier titles released by Virgin Interactive)<br />
- Dungeon Keeper series by Bullfrog Productions<br />
- SimCity series (titles from 1999—) by Maxis (earlier titles released by other publishers)<br />
- Medal of Honor series (1999-2008)<br />
- SSX series<em> </em><em>(2000-2008)</em><br />
- James Bond series (1999-2005)<br />
- The Sims series (2000—) by EA&#8217;s Maxis studio<br />
- Burnout series (2001–present)<br />
- Battlefield series (2002–present) by Digital Illusions CE<br />
- Madden NFL<em> </em><em>series (1989–present)</em><br />
- NCAA Football series<em> </em><em>(1993–present)</em><br />
- Crysis<em> </em><em>series (2007–—) by</em><em> </em><em>Crytek</em><br />
- Rock Band series (2007—) by Harmonix<br />
- Mass Effect (2007) by BioWare<br />
- EA Skate (2007)<br />
- Spore (2008) by EA&#8217;s Maxis studio<br />
- Dead Space (2008)<br />
- Mirror&#8217;s Edge (2008)</p>
]]></content:encoded>
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		<slash:comments>7</slash:comments>
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		<title>More Yakuza games other than in Japan? I don&#8217;t think so</title>
		<link>http://www.vgarabia.com/2009/07/27/more-yakuza-games-other-than-in-japan-i-dont-think-so/</link>
		<comments>http://www.vgarabia.com/2009/07/27/more-yakuza-games-other-than-in-japan-i-dont-think-so/#comments</comments>
		<pubDate>Mon, 27 Jul 2009 16:55:35 +0000</pubDate>
		<dc:creator>Ahmad Dajani</dc:creator>
				<category><![CDATA[Articles]]></category>
		<category><![CDATA[PS3]]></category>
		<category><![CDATA[Japan]]></category>
		<category><![CDATA[Sales]]></category>
		<category><![CDATA[sega]]></category>
		<category><![CDATA[US]]></category>
		<category><![CDATA[Yakuza]]></category>
		<category><![CDATA[Yakuza 3]]></category>
		<category><![CDATA[Yakuza 4]]></category>

		<guid isPermaLink="false">http://www.vgarabia.com/?p=919</guid>
		<description><![CDATA[Don&#8217;t get your hopes high on Sega announcing any plans to bring Yakuza 3 (already released in Japan) or the upcoming sequel other than in Japan. Before you start cursing on me, I&#8217;m a big fan of the Yakuza franchise and I finished the first game and it&#8217;s sequel, so I hope Sega consider releasing [...]]]></description>
			<content:encoded><![CDATA[<p>Don&#8217;t get your hopes high on Sega announcing any plans to bring Yakuza 3 (already released in Japan) or the upcoming sequel other than in Japan. Before you start cursing on me, I&#8217;m a big fan of the Yakuza franchise and I finished the first game and it&#8217;s sequel, so I hope Sega consider releasing Yakuza 3 and it&#8217;s sequel worldwide, as I think it&#8217;s one of the few good games Sega produced in a while.<br />
<span id="more-919"></span><br style="”height: 1em”;" /><br />
As you all know by now Yakuza games are so popular in Japan and it sells like hot cakes in the land of the rising sun, but in other regions it&#8217;s always struggles to sell a respectful number of copies. According to Vgchartz.com Yakuza 2 sold only 40k in the US while in Japan it sold more than 840k. Looking at the sales differences between the two regions and ask your self a question, will sega bother dubbing the game from Japanese to English for this small fan base? I don&#8217;t think so. You will say &#8220;we will play the game with Japanese voice overs and English subtitles as Sega did in Yakuza 2&#8243; that will not happen again, why? because Sega isn&#8217;t satisfied with the sales of the Yakuza games in the US.</p>
<p><br style="”height: 1em”;" /></p>
<p><a href="http://www.vgarabia.com/wp-content/uploads/2009/07/y3-thumb.jpg"><img class="aligncenter size-full wp-image-951" title="y3-thumb" src="http://www.vgarabia.com/wp-content/uploads/2009/07/y3-thumb.jpg" alt="y3-thumb" width="570" height="320" /></a><br style="”height: 1em”;" /><br />
<br style="”height: 3em”;" /></p>
<p>Sega started the production of Yakuza 4, this is an evidence that Sega isn&#8217;t interested in bringing Yakuza 3 to the state. Also the upcoming huge number of excellent video games in 2009/2010 will make Sega think a million times before they make such a risk like this.<br />
<br style="”height: 1em”;" /></p>
<p>Even if I&#8217;m very confident in my reasons, I still hope that I&#8217;m wrong. Let us know if you think that Sega will release Yakuza 3 or its sequel other than in Japan.<br />
<br style="”height: 1em”;" /></p>
]]></content:encoded>
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		<item>
		<title>Top 3 JRPG that must be revived by a sequel</title>
		<link>http://www.vgarabia.com/2009/07/18/top-3-jrpg-that-must-be-revived-by-a-sequel/</link>
		<comments>http://www.vgarabia.com/2009/07/18/top-3-jrpg-that-must-be-revived-by-a-sequel/#comments</comments>
		<pubDate>Sat, 18 Jul 2009 14:30:10 +0000</pubDate>
		<dc:creator>Ahmad Dajani</dc:creator>
				<category><![CDATA[Articles]]></category>
		<category><![CDATA[Featured]]></category>
		<category><![CDATA[PS3]]></category>
		<category><![CDATA[Top 5]]></category>
		<category><![CDATA[XBOX 360]]></category>
		<category><![CDATA[chrono cross]]></category>
		<category><![CDATA[chrono trigger]]></category>
		<category><![CDATA[jrpg]]></category>
		<category><![CDATA[sega]]></category>
		<category><![CDATA[sequel]]></category>
		<category><![CDATA[skies of arcadia]]></category>
		<category><![CDATA[square-enix]]></category>
		<category><![CDATA[top 3]]></category>
		<category><![CDATA[vagrant story]]></category>

		<guid isPermaLink="false">http://www.vgarabia.com/?p=576</guid>
		<description><![CDATA[Sometimes when you sink your teeth in a game for over 50-60 hours and finish it , something comes to your mind &#8221; WOW what a great game, I need a sequel with more improvements &#8220;. After that, you start searching for news hoping to see if the developers of the game are interested in [...]]]></description>
			<content:encoded><![CDATA[<p>Sometimes when you sink your teeth in a game for over 50-60 hours and finish it , something comes to your mind &#8221; WOW what a great game, I need a sequel with more improvements &#8220;. After that, you start searching for news hoping to see if the developers of the game are interested in making a sequel or not and that hope starts to fade little by little with time.<br />
<span id="more-576"></span><br style="”height: 1em”;" /><br />
These are one of my favorites JRPGs, so you may agree or disagree with the list, it will vary from one person to another.<br />
<br style="”height: 1em”;" /><br />
This is my list, but Feel free to share with us your top JRPG you want to be revived by a sequel:<br />
<br style="”height: 1em”;" /><br />
1. Skies Of Arcadia :<br />
<br style="”height: 1em”;" /><br />
Sega, how about you wake up and get on your feet again by delivering what your fans want? instead of the crappy sonic games you release every now and then.<br />
<br style="”height: 1em”;" /><br />
Skies Of Arcadia is the best JRPG on Dreamcast and one of the games that should have a sequel. OK, they ported the game for the Game Cube, but is that enough? no, it&#8217;s all because of Sega bad decision to release it on the Game Cube instead of releasing the game on the king of JRPGs last generation the PlayStation 2.<br />
<br style="”height: 1em”;" /><br />
By delivering a good story and improving the battle system, it will be a success. Just imagine all of the gunship battles featured in the original game in HD graphics.<br />
<br style="”height: 1em”;" /><br />
<object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="425" height="344" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://www.youtube.com/v/OMgNXrW7UQU&amp;hl=en&amp;fs=1&amp;" /><param name="allowfullscreen" value="true" /><embed type="application/x-shockwave-flash" width="425" height="344" src="http://www.youtube.com/v/OMgNXrW7UQU&amp;hl=en&amp;fs=1&amp;" allowscriptaccess="always" allowfullscreen="true"></embed></object><br />
<br style="”height: 1em”;" /><br />
2. Vagrant Story :<br />
<br style="”height: 1em”;" /><br />
Square-Enix, what the fuck are you doing this generation? Where is the top JRPGs you used to deliver during last generations?<br />
<br style="”height: 1em”;" /><br />
The Last Remnant is drowned with technical issues, Star Ocean 4 battle system is fun, but the story was boring, same thing goes for Infinite Undiscovery.<br />
<br style="”height: 1em”;" /><br />
Vagrant story battle system was unique and addictive, the story was epic, and most importantly it was critically and financially successful, So why not?<br />
<br style="”height: 1em”;" /><br />
While I&#8217;m very excited for the release of Final Fantasy 13 and versus 13, we need more from you Square-Enix.<br />
<br style="”height: 1em”;" /><br />
<object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="425" height="344" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://www.youtube.com/v/wDiZNuAkqz0&amp;hl=en&amp;fs=1&amp;" /><param name="allowfullscreen" value="true" /><embed type="application/x-shockwave-flash" width="425" height="344" src="http://www.youtube.com/v/wDiZNuAkqz0&amp;hl=en&amp;fs=1&amp;" allowscriptaccess="always" allowfullscreen="true"></embed></object><br />
<br style="”height: 1em”;" /><br />
3. Chrono Trigger/Chrono Cross :<br />
<br style="”height: 1em”;" /><br />
Square-Enix Senior Vice President Shinji Hashimoto &#8220;If people want a sequel, they should buy more!&#8221; Gamers bought 890k copies of Chrono Trigger for NDS according to VGchartz.com and that isn&#8217;t good enough for Square-Enix to think about making a sequel?<br />
<br style="”height: 1em”;" /><br />
When you ask a gamer, what is your top 5 JRPGs you have ever played? it&#8217;s guaranteed that you will hear Chrono Trigger or Chrono Cross in his list. One of my favorite soundtracks from Chrono Cross is scars of time, hearing it make me go nogolistic all over again.<br />
<br style="”height: 1em”;" /><br />
Time-traveling, different game-endings, and well told story is what we want from you square-enix, make it happen.<br />
<br style="”height: 1em”;" /><br />
<object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="425" height="344" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://www.youtube.com/v/laMvJf9UNdc&amp;hl=en&amp;fs=1&amp;" /><param name="allowfullscreen" value="true" /><embed type="application/x-shockwave-flash" width="425" height="344" src="http://www.youtube.com/v/laMvJf9UNdc&amp;hl=en&amp;fs=1&amp;" allowscriptaccess="always" allowfullscreen="true"></embed></object><br />
<br style="”height: 1em”;" /></p>
]]></content:encoded>
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		<slash:comments>12</slash:comments>
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		<item>
		<title>Shenmue 3 will not work on current generation of consoles</title>
		<link>http://www.vgarabia.com/2009/07/15/shenmue-3-will-not-work-on-current-generation-of-consoles/</link>
		<comments>http://www.vgarabia.com/2009/07/15/shenmue-3-will-not-work-on-current-generation-of-consoles/#comments</comments>
		<pubDate>Wed, 15 Jul 2009 14:26:18 +0000</pubDate>
		<dc:creator>Ahmad Dajani</dc:creator>
				<category><![CDATA[Articles]]></category>
		<category><![CDATA[PS3]]></category>
		<category><![CDATA[Sliding Panel]]></category>
		<category><![CDATA[XBOX 360]]></category>
		<category><![CDATA[PSN]]></category>
		<category><![CDATA[sega]]></category>
		<category><![CDATA[shenmue 3]]></category>
		<category><![CDATA[XBL]]></category>
		<category><![CDATA[yu suzuki]]></category>

		<guid isPermaLink="false">http://www.vgarabia.com/?p=425</guid>
		<description><![CDATA[The first time I saw shenmue was on a tape called &#8220;what is Shenmue&#8221; that was after I had bought a Japanese Dreamcast with Sonic Adventure. after that, I had started to follow Shenmue news to know exactly when it will be released. At long last, Sega announced the Japanese release date for the game, [...]]]></description>
			<content:encoded><![CDATA[<p>The first time I saw shenmue was on a tape called &#8220;what is Shenmue&#8221; that was after I had bought a Japanese Dreamcast with Sonic Adventure. after that, I had started to follow Shenmue news to know exactly when it will be released. At long last, Sega announced the Japanese release date for the game, and I had imported the game immediately in order to play what I considered to be the most anticipated game ever for me.<br />
&nbsp;</p>
<p>Although I had finished the game multiple times without understanding the full story of the game (as I mentioned before I played the JP version), I had started to look forward to the US version to experience the game in its full potential. Though the voice acting in the US version was bad, I had enjoyed the game more because of my understanding of the story.<br />
&nbsp;</p>
<p>I know that shenmue have a lot of annoyances and criticism like the drought of free battles, and the lack of fast forwarding time in the game. But the game was unique and epic at that time. So I had started to anticipate the sequel to see what Yu Suzuki (the creator of shenmue ) can do to improve the sequel.<br />
&nbsp;</p>
<p>Sega announced that they will halt the production of the Dreamcast, and Shenmue 2 will be released in Japan and Europe for the Dreamcast and the US version will be released exclusively on Microsoft new console at that time, Xbox. Shenmue 1 had sold over one million copies on the Dreamcast and the sequel was not as successful as the first one.<br />
&nbsp;</p>
<p>So you may ask your self why am telling you a history lesson about Shenmue and Sega? How Shenmue 3 will not work on current generation of consoles? Continue reading to find your answers.<br />
&nbsp;<br />
The first reason is the development cost of Shenmue was 70 million dollars as it was mentioned by Yu Suzuki, and if he wants to make the game on Xbox 360, Playstation 3 or the Wii it will cost more than that, and it will be a very risky decision for Sega.<br />
&nbsp;<br />
The second reason is the poor sales of the sequel on Xbox, which is a big sign that the game will not sell well if Sega considered releasing part 3 on current generation of consoles.</p>
<p>&nbsp;<br />
The third and final reason is new generation of gamers will not play Shenmue 3, why? Because they haven&#8217;t played the prequels and the only audience that will play part 3 is Sega fanatics who had bought the Dreamcast.<br />
&nbsp;<br />
So these are my reasons for why Shenmue 3 will not work on current generation of consoles, but I have more questions for you folks to discuss, will you buy Shenmue 3 if Sega considered releasing it on Dreamcast with the same engine? Or how about releasing Shenmue and its sequel on Xbox live or PSN in an attempt of reviving the franchise before Sega and Yu Suzuki considers making part 3?<br />
&nbsp;</p>
<p>Check real life shenmue video below<br />
&nbsp;<br />
&nbsp;</p>
<p><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="425" height="344" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://www.youtube.com/v/xfmDm_MKGv0&amp;hl=en&amp;fs=1&amp;" /><param name="allowfullscreen" value="true" /><embed type="application/x-shockwave-flash" width="425" height="344" src="http://www.youtube.com/v/xfmDm_MKGv0&amp;hl=en&amp;fs=1&amp;" allowscriptaccess="always" allowfullscreen="true"></embed></object><br />
&nbsp;</p>
]]></content:encoded>
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